Most mechanicly intenstive game in this jam so far. I understood what to do only from the third time, but after that - very involving. Strongly reminds me of "FTL" and "Sword of the Stars: The Pit".
Better tutorial and voice-over for AI would significantly improve this game.
Play Exigency
Exigency (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 3.333 | 3.333 |
Presentation | #14 | 4.111 | 4.111 |
Horror | #15 | 3.222 | 3.222 |
Overall | #16 | 3.426 | 3.426 |
Theme | #18 | 3.556 | 3.556 |
Story | #20 | 3.000 | 3.000 |
Creativity | #24 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme did you choose?
Technological Menace
How did you implement your chosen Theme into your game?
Frustration as a central mechanic. The ship is actively hostile in many ways while you try to survive the different issues that arise.
Did you implement any of the Bonus Challenges and if so, which ones?
Can't let you do that : sometimes the spaceship can have an attitude when you ask it to do certain things
Robot: A semi-sentient AI will try their best to let you know what is going wrong when you ask.
Repairs needed: You need to keep the ship repaired and free of damage to progress.
Made by Marceline Clarke, Connor Chow, and Indigo Smith
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