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A jam submission

Exigency (Jam Version)View game page

A Spaceship Management Survival with A Stubborn Ship
Submitted by Chowbacca, DungeonMartian — 15 minutes, 44 seconds before the deadline
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Play Exigency

Exigency (Jam Version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#113.3333.333
Presentation#144.1114.111
Horror#153.2223.222
Overall#163.4263.426
Theme#183.5563.556
Story#203.0003.000
Creativity#243.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Theme did you choose?

Technological Menace

How did you implement your chosen Theme into your game?
Frustration as a central mechanic. The ship is actively hostile in many ways while you try to survive the different issues that arise.

Did you implement any of the Bonus Challenges and if so, which ones?
Can't let you do that : sometimes the spaceship can have an attitude when you ask it to do certain things
Robot: A semi-sentient AI will try their best to let you know what is going wrong when you ask.
Repairs needed: You need to keep the ship repaired and free of damage to progress.

Made by Marceline Clarke, Connor Chow, and Indigo Smith

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Comments

Submitted(+1)

Most mechanicly intenstive game in this jam so far. I understood what to do only from the third time, but after that - very involving. Strongly reminds me of "FTL" and "Sword of the Stars: The Pit".

Better tutorial and voice-over for AI would significantly improve this game.

Submitted(+1)

Notes from gameplay: 

- I like the progress shown in loading bar, conveys it's not hanging or broken

- Loading screen: 

-- sound is super glitchy to the point it's distracting, hurts my ears and I'm wondering if it's broken. Some refinement here could be really useful as it would make it effective without being offputting

-- love the cool text details. They seem like options, however, reminds me of an old-school atari game menu, so I tried to click on all the different text lol

- Game graphics match the earlier vibe set in the menu

- Music would be nice, but very nice ambient sounds and very fitting for the game

- vertical seam showing in scrolling background

- Unsure what progress bar is for, but apparently it's going up just by me sitting here

- I think the UI is cut off? Both bars go off the right side of the game screen and the "rate for themed horror....etc" overlays on them, maybe enable launch in fullscreen

- I think we have a gun on right hand side? Unsure what the 4 dots on the bottom right are

- lil astronaut dude is cute sprite, the moving feet are adorable

- uh oh, i'm breathing heavy?

- I'm guessing breath is blue bar? Lots of dings and alarms and 1/11 salutations is still popping up, should that be telling me something useful when I walk to it?

- sounds are overwhelming, very painful to work through. We have blaring alarms and gasping and loud heartbeats

- i think I'm dying. Sounds have done an excellent job of indicating that

- I like how the vision radius decreases as I die

- Still unsure what to do

- Restarting

- ok seeing "pain" if I hover over a console?

- Oh, right click is giving me some info, needed this to be given to be much earlier, maybe block death until player has clicked through

- Cute dialog with AI, I like the [FRIEND] and details about eating microchips

- Nice job sending me to engine room after cycling through dialog

- An overall map or minimap would be helpful

- ok an alien is growing, dunno how to stop it

- nice sound effects on it tho

- oh need to right click to move. Right click is such a curious design choice, that's really not a common interaction

- interacting with objects is confusing, I right click and drag? 

- I like the mouseover tooltips for objects, which they stayed around longer

- Restarting again

- Movement feels a bit too slow

- Loving the snarky AI commentary when I click on the help module, but would like to know what I have to do

- Overall map is great, lovely pixel art and design

- Can't figure out how to use items. I'm sitting here right grabbing an oxygen tank and still dying from no oxygen

- Died again

Overall it feels like there is the seed of something really interesting here, but the lack of a tutorial makes it very hard to figure out. I even read your comment about how controls should be easy to figure out, but they really aren't for me. The use of sound is great in how well you use it for indicating status changes, but it's also grating in the level of use and tones/pitches. I can't seem to get into the game mechanics, but I can see how they might be interesting to play could I figure it out.

Overall, you've done an awesome job capturing a retro vibe and with some tweaking I think this could be a fun game which excites players looking for that old-school feeling!

Submitted (1 edit) (+1)

There is a lot of cool systems in the bit I played with the health, oxygen, inventory bar and text counter etc.. Graphically its appealing it looks really good I think it just needs more playtesting. 

The first time I tried I just kind of clicked around the room and got a little frustrated. I've tried again after reading the below message and it lead me to clicking through the computer messages until given a location to head to only to not find the door and run out of oxygen.

Maybe it's me being daft however I'm really struggling to figure out what to do.   

I've not rated yet and will happily give it another try if you let me now where the door is.

Developer

the doors to the starting room are locked until you finish the dialogue with the computer. You should be able to proceed after you clear all of the "tutorial" dialogue.

Submitted(+1)

Might just be me but I could not progress at all :/  Do you have a control list by any chance?  

Developer (1 edit) (+1)

Hey! The controls should be fairly straight forward. Right click to interact with objects and interfaces in the world, left click to use the item selected on your hot bar, 1-4 to swap your hot bar item, wasd to walk and shift to sprint.


You'll have to talk to the starting computer a few times before you can leave the starting room.