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Vanished 411's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #8 | 3.073 | 3.367 |
Theme | #8 | 3.469 | 3.800 |
Horror | #10 | 2.556 | 2.800 |
Creativity | #10 | 3.286 | 3.600 |
Story | #10 | 3.104 | 3.400 |
Presentation | #10 | 3.104 | 3.400 |
Gameplay | #10 | 2.921 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Alien Infiltration in your game?
In the way of a story about alien abduction and experimenting with mind infiltration.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Just cruel experiments. The aliens infiltrate your mind and force you to be violent in an all out brawl.
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Comments
You took my beer!
I really like the presentation of this game, the contrast between the creepy atmosphere and Jeese's non-stop yapping is pretty funny. I also really like the stereotypical look of the aliens, it gives a good 80's game vibe (with way better graphics). The final fight at the end was also a pretty big surprise but it got a big chuckle out of me so good job on that front.
My main issue is that there is no way to look back on the controls, I had to replay the game again because the camera died and I was stuck with a black square in the middle of the screen. There's also some controls that could be more intuitive, such as E to pick up things, I think Left-Click would be more intuitive personnaly.
A pretty funny game with stereotypical aliens that ends in big fight twist. Congrats!
Right away the atmosphere is really good, great music, too. I found it hilarious that the AI was saying stuff like "Is that Marco Santos music I'm hearing" or "That rock kinda looks like Agent Smith". I just think it's a treasure when the developers are having fun like that, so points for that haha
I found it a bit difficult to figure out what I was supposed to do, though. Only until I read one of the comments on the game's page did I ever think about looking up, I kept trying to look for something unusual at ground level and ended up going on a trip into the wilderness lol
Then, as I was recording the UAP, it only trigger the next event when I took off the glasses and put them on back, kinda weird. Finally, when I was supposed to go to bed I was unable to go into the tent and thought I might have somehow bugged the story progression.
Looks cool. There are interesting ideas with the camera, but they are used only once. The beginning of the game is not very obvious, the task says to look for something unusual around the camp. So I walked around until the battery on the camera ran out. It turns out you just need to stay in the camp until Jesse’s trigger goes off to look at the sky. The fight scene at the end is too long.