I liked it. The sounds are good. The station becomes infected gradually, first you see how the alien climbs into the ventilation. And then the infected themselves appear. But unfortunately I couldn’t find the 12th generator. I walked around all the rooms three times...
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Followed in The Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #6 | 3.674 | 4.500 |
Horror | #7 | 2.654 | 3.250 |
Story | #7 | 3.266 | 4.000 |
Gameplay | #8 | 3.062 | 3.750 |
Overall | #10 | 3.062 | 3.750 |
Presentation | #12 | 3.062 | 3.750 |
Creativity | #21 | 2.654 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Alien Infiltration in your game?
Followed in The Dark takes place in a space station that is being invaded by a parasitic alien species who has the ability to take control of the crew members and transform them into monsters.
The player does not know from the crew member's appearance if he is possessed or not, needing the player to verify instead if the crew member is agressive or passive.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
I tried to implement the first bonus challenge (They Are Among Us) as a gameplay mechanic. I wanted the player to distrust the crew members, so I made it a main functionnality of the alien IA, where it would take control of the crew members to attack the player.
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