I really liked the story and how it's told by the photos, really cool concept, and also well achieved since the ilustrations were amazing. What I didn't like at all were the cinematics, I think in this case, less is more, they would put me completely out of immersion. In my opinion, a jumpscare, or any kind of horror, works better when the player is controlling the playthrough, feels like it's happening to them, if the jumpscare is part of something they cant avoid, it feels a bit distant. But don't misunderstand me, I really liked the game and got spooked with the other jumpscares as well!
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How did you choose to implement the Theme: Realm of Nightmares in your game?
The House of Photh tells the story of Oliver, a photographer, through a nightmare where he relives the sins of his past.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Yes, 1 and 3.
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