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Wake Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #1 | 4.625 | 4.625 |
Theme | #3 | 4.250 | 4.250 |
Gameplay | #5 | 3.625 | 3.625 |
Overall | #6 | 3.646 | 3.646 |
Presentation | #12 | 3.750 | 3.750 |
Story | #15 | 2.500 | 2.500 |
Creativity | #16 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Dreadful Nightmare in your game?
Whole game is based on nightmare
Did you implement any of the optional Bonus Challenges, and if so, which ones?
First, third and second one could be counted.
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Comments
Very atmospheric. The car jumpscare didn't get me but the other two did. Nice work!
Overall creepy game with a cool visual effect. Pressing tab to show objective was nice, though the left/right clicks can be condensed into left click and just toggle (ex: if a door is open, and you left click, it closes). The atmosphere was great for a horror game, though the story and what was happening was a bit confusing, and seemed random. For example, at one point I was suddenly in the basement, and I have no idea why. For a lot of the game, I had no clue what was happening.
The monster appearing/disappearing with a loud sound was a step up from 2D image jumpscares, though not by much. The car jumpscare was very predictable, as I think a lot of horror games have used that, so the player expects it. The chandelier was a very good touch; it made me anxious walking down the hallway to those red lights, just to find I was afraid of nothing. It used the fact that everyday objects can seem scary even if they aren't, making for a realistic scare.
i loved it
the last screamer scared me a lot, good job!