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BlockStream's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #26 | 2.298 | 3.250 |
Fun/Design | #27 | 2.121 | 3.000 |
Graphics/Animation | #28 | 1.768 | 2.500 |
Music/Sound | #28 | 1.414 | 2.000 |
Theme/Limitation | #28 | 2.121 | 3.000 |
Overall | #28 | 1.945 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Did you include an in-game time limitation?
Yes
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
C++, SDL2, & OpenGL
Which art and audio did you / your team NOT create from scratch?
the only texture in the game was made in gimp not scratch
Which diversifiers did you use, if any?
Retro Palette, used the original color palette from Tetris
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Comments
I have a soft spot for Tetris so I enjoyed this game, however it's very challenging to predict where your block will end up. A projection on the ground would really help in my opinion. Also I didn't get that you can turn the camera with the mouse either as I had each hand on my keyboard already.
Also if you tick the Windows/Mac boxes when you upload the game on Itch it allows players to install the game with the Itch desktop app. It's quite handy and it let people play without all the firewall warnings.
Thank you. The controls definitely need an over haul before this game is marketable. Also I had not realized that there was a way around the firewall warnings. Thank you, I will be trying that out.
Interesting game! I included it in my Time Jam compilation video series, if you’d like to take a look. :)
I admire your choice of tools. Not the easiest way. But that is unfortunately not rated. The game itself is quite unplayable, because it is very hard to see, where you are putting the blocks and how are rotated. I thing that moving the camera would help a lot.
I can't believe I forgot to put this in the controls, the camera can be rotated by clicking and dragging then and releasing the mouse. You're right though, it's almost impossible to play without rotating the camera. And it needs shadows before it's remotely easy on the eyes.
Oh, now I was able to clear few lines :)