Good work, nice to see a dialog system and a solid intro like this! Was I murdering scientists though? :o
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Reactor Countdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #17 | 3.031 | 3.500 |
Music/Sound | #18 | 3.175 | 3.667 |
Overall | #19 | 2.916 | 3.367 |
Technical Implementation | #19 | 2.887 | 3.333 |
Graphics/Animation | #21 | 2.887 | 3.333 |
Fun/Design | #21 | 2.598 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Did you include an in-game time limitation?
Yes
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity - C#
Which art & audio did you / your team create BEFORE the jam started?
I created a dialogue system, but this is only used for the exposition at the beginning and conclusion at the end
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