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Chronautilus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #27 | 2.214 | 2.800 |
Music/Sound | #30 | 0.791 | 1.000 |
Technical Implementation | #30 | 1.739 | 2.200 |
Graphics/Animation | #31 | 1.581 | 2.000 |
Fun/Design | #31 | 1.265 | 1.600 |
Overall | #31 | 1.518 | 1.920 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Did you include an in-game time limitation?
Yes
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
This has potential, I really like the character model! But it's all too confusing, it needs a tutorial and a clearer hud. Some sound would be cool too.
Neat graphics! I included it in my Time Jam compilation video series, if you’d like to take a look. :)
I'm not sure I understand the point of the game.
I went to collect the crystals by killing the octopuses, to bring them back to the central pillar and expand the central area. Maybe we should add a welcome screen with the goal of the game?
If the area expands and new crystals and monsters appear, it can be a very good start to the game. I like the idea of expanding the central base by supplying it with a resource found on the map. Some sounds would be welcome!
To refine! It's encouraging !
Yep, you are right! We didn't have much time to make the game and we are still learning Unity it was not easy since we had a clear idea in mind and we knew that we could not pull out what we wanted.
But we will definitely continue on our idea with more experience and time!
Thank you for your review! It's helpful!
Sorry, I don't understand what the point of the game is.