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Reimu's First Breakout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Green (Green themes, style, use of Sanae/Mima, etc) | #11 | 3.667 | 3.667 |
Use of Theme (Retroactive, Retrospective, Retro) | #29 | 3.833 | 3.833 |
Visuals | #57 | 3.024 | 3.024 |
Balance (Challenge and Fairness) | #60 | 2.381 | 2.381 |
Gameplay | #68 | 2.262 | 2.262 |
Overall | #69 | 2.429 | 2.429 |
Concept | #73 | 2.643 | 2.643 |
Audio / Music | #75 | 1.143 | 1.143 |
Story / Writing | #76 | 1.190 | 1.190 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Myself (Eric Waltking (TheEric132))
Streaming Permission
Yes
Touhoufest Showcase Permission
No
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Comments
I like the visual style of the game. But otherwise there isnt really anything to it. It is pretty relaxing to play while listening to some music though. Wish the ball and bullets were faster from the start though.
It's cool to see a vector game. I wish the second speed was the starting speed
I appreciate the art style, especially the bloom effect—it could be even more prominent. The robotic movement animation for Reimu adds a nice touch.
Regarding gameplay, the game can essentially play itself if I move Reimu to the side of the screen. It would be great to have a win screen.
There it is! There's the color!!