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ADDAṀ (sega genesis/mega-drive)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio / Music | #3 | 4.167 | 4.167 |
Gameplay | #13 | 3.875 | 3.875 |
Overall | #16 | 3.750 | 3.750 |
Visuals | #16 | 3.917 | 3.917 |
Concept | #17 | 3.875 | 3.875 |
Use of Theme (Reflection) | #24 | 3.333 | 3.333 |
Balance (Challenge and Fairness) | #26 | 2.833 | 2.833 |
Story / Writing | #44 | 1.500 | 1.500 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
t.boddy, kasha, mollyco
Streaming Permission
Yes
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Comments
skill floor is quite high but so is the ceiling, which inst necessarily a bad thing. I really like what you pulled off here.
That Midnight Fair Dance remix is one of the best I've ever heard wow. It's cool to see the scope of your games expand as you meet recruit more team members!
genesis denesis what nintendenesis
I really like the effects, sounds and feedback from hiting the eneimes. The rooms are very crammped and I felt like I could leave anything alive for more than a second lest I'll be overwhelmed : O
Neat!
Wait, but bullets should travel along the wallwhen they ricochetMm yes. Soundtrack with lunatic vibes for a lunatic level game
I got to Cirno, whose pattern feels unusually tough for a character like her. Apparently I was only 24% of the way through the game, which doesn't sound that far at all, so I guess I feel it'd be nice if there were difficulty options that give the player more (or less!) "health".