Play game
Frozen Lake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #5 | 4.333 | 4.333 |
Audio / Music | #9 | 3.630 | 3.630 |
Use of Theme (Reflection) | #22 | 3.370 | 3.370 |
Concept | #23 | 3.778 | 3.778 |
Gameplay | #23 | 3.407 | 3.407 |
Overall | #24 | 3.519 | 3.519 |
Story / Writing | #26 | 2.222 | 2.222 |
Balance (Challenge and Fairness) | #37 | 2.519 | 2.519 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
me
Streaming Permission
Yes
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Comments
Uh oh, the game's framerate is not capped ROFL - the whole game ran at 2.4 times the normal speed due to my 144 Hz monitor LOL. Seeing the balls and bullets go so fast is hilarious.
Don't worry, I could complete the game by setting my monitor on 60 Hz.
I really like the free-flight movement in this HRtP-like.
Wakasagi looks adorable.
Had to use 2 continues, but got Hime out of the frozen lake. Biggest problem I had is that some of the bullets from a block getting hit are really to see among all the other effects (bubbles, mostly).
Otherwise, pretty basic but immersive idea!
I don't know if it's a skill issue on my part but this game seems WAY too difficult with how fast the ball moves around the screen. You practically have no time to dodge it if it comes at you other than to hit it again. And if you get into a new area it will hit so many blocks that shoot out bullets which fill the screen. If the ball moved slower it might be playable for me but currently I can't really rate the game because it really might be a skill issue and I just can't finish the game. The slow animation for continuing/restarting doesn't help either.
This brings a whole new meaning to "break out"
The death sprite was a good gag, I got to know it very intimately😭
Really loved the sprites as a whole, perfect graphics! So retro!
Very good, very inventive, love the retro look and feel to the game
really cool visual style, well done!!!