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A jam submission

To The MoonView game page

A Touhou fan-game made for https://itch.io/jam/touhou-jam-7
Submitted by Nocktalink — 3 hours, 53 minutes before the deadline
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To The Moon's itch.io page

Results

CriteriaRankScore*Raw Score
Challenge#321.9612.316
Concept#332.3172.737
Use of Theme#332.3622.789
Overall#341.6932.000
Story/Writing#340.9801.158
Visuals#341.8722.211
Gameplay#341.7382.053
Music#341.1141.316

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Nocktalink

Streamable

Yes

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Comments

Submitted(+1)

Considering issues with the bullet patterns have already been pointed out, I definitely wanna add to the appreciation for the visual effects on the moon, the progressive states of damage look cool and really fit the Broken Moon song inspiration.

Submitted(+1)

It's sooooooo hard at first. But when you find a safe spot, it's cozy to see the changes of  the moon. The shield of the moon is cool!

Submitted(+2)

i have broken the moon and discovered its secret: it is actually red and evil
as mentioned in other comments: safespotting is pretty easy but if i did not use it it would be really hard. fast bullets and unpredictable meteor-things (i assume those deal damage)

Submitted(+1)

The night sky was pretty, I like starscapes

(1 edit)

As a concept is quite nice, but Touhou games taught me something, that you should stay in one spot and see what it happens, I did and find a safe spot where I never got hit, so this was not much of a challenge for me while streamed it, sorry about that.

Moon phases are pretty cool, and danmaku goes wild after some damage, the last one is super badass, I just loved it.

Developer(+1)

Thank you ^^
Haha yes I still much to learn to make good patterns '^^

(2 edits) (+1)

The trick is to put into your mind what kind of movement should the player have while trying to solve danmaku.
I mentioned that I cheated, but I did because I found a safe spot, with that info in your mind you could make a shield that slowly follow the player, making them unable to stay into one spot, if a player is forced to move, either because there's an enemy object following or a shield that blocks / needs to be broken or loose bullets that aim to the player directly, you can actually put that into play to force different kinds of movement.
Saying that, I preffer to have different kind of mechanics that make me think fast, rather than a deadly danmaku, its more fun that way, good luck with your next projects!

Submitted(+2)

i like blowing up moons makes me feel like gru from inspecotor ggagdet best game ign 11/10

Developer

Thanks ^^

Submitted

Will be honest - I found a safe spot and completed it that way, without it - character is too uncontrollable (no focus and diagonal movement) and bullet patterns switching too sudden while shields are not a problem and comets can be tanked at stage they appear at.

Good as an idea - destroying moon, and having phases changing look of "boss" along with new attakcs, but overall wasn't good

same lol

Developer

Hi !
Thanks for playing my game !
I was to focus on trying to create patterns that I didnt saw that there was many safe spots '^^
As for the patterns switching to quickly I did though of  some animations between each phases but didnt manage to make any animations at all
For the movement there is diagonale ? But maybe I should make it like the character rotate around the moon ?

Anyways thanks for your comment ^^