Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Reveries of Scarlet ConfectionsView game page

Help Koakuma get the cake of her dreams in this relaxing auto-jumper
Submitted by pattontj, Itroniamata — 9 hours, 5 minutes before the deadline
Add to collection

Play game

Reveries of Scarlet Confections's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#153.5143.514
Use of Theme#263.3143.314
Visuals#293.4293.429
Challenge#342.7432.743
Overall#372.9142.914
Gameplay#422.6572.657
Concept#432.8002.800
Story / Writing#471.7711.771

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Just as the description says, it is a relaxing auto-jumper, perhaps a bit too slow for my liking. The audio and stage backgrounds really shine in creating a chill atmosphere for the game.

If I may give my suggestions, I believe you can add a secret/hidden function or ending to collecting the butterflies? Considering how they can be collected just like the moons, it doesn't make much sense to have them do nothing and not be counted in the ending/results screen.

Overall good work!

(+1)

Bouncing around as Koakuma was lots of fun! Floatiness was welcome, but it played slow enough that it discouraged me from taking risks, as getting back to where I was would've taken a bit. Overall it was a nice time!

I LOVE koakuma's little falling sprite in particular, just that little bit of panic in her face as she descends. 

Submitted(+1)

The music + floatly slowness really did feel like a dream. And just... Koakuma going boing boing on giant floating books. I love that!

This reminds me of the old Orisinal / Ferry Halim flash games.

Submitted(+1)

it is a bit slow but the floatiness fits l'ambiance and the music. maybe a fastfall because its also hard to control your cycles compared to the fairies'

cool game

Developer

Having a fastfall is definitely a good idea! It was something we were debating implementing last minute but didn't want to break everything

Thanks for playing!

I think the game would play a lot better if it was like 50% faster or even twice as fast, but good job :3

(+1)

The music is great. Love the vibraphone and the second track’s casual percussion groove.

Submitted(+1)

I made it to the clouds and then miscalculated if I could get to a moon piece or not. I failed you, Koakuma. :( I hope you get the cake of your dreams some day.

The artwork is super cute and the music is super chill. Nice job!