The ceiling fan blades have their own shadows. 10/10
SeafoamSelene
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Aside from the animation lock bug I ran into a few times, the game plays really smooth and the combat is quick and exciting. I really dig the perspective shift for the overhead Star Ocean type combat view. It's a really nice touch. The audio is great and once again, your art style is unparalleled in cuteness and perspective shading. Great stuff!
Thanks, Karob! It turns out that the way I programmed a few things, it runs at an accelerated pace during certain segments depending on things like the Hz rating of your display and such. I appreciate you checking it out! I'm actually really excited to explore some more options for Touhou Sports related games. Can't decide if I want to go for Touhou Bowling or Touhou Soccer first.
Thanks, Aeon!
Almost the entire game functions off one very large collection of timers meant to push the game along at a brisk pace. I was going for a sense of brevity with the game because I didn't expect too many folks to have the patience to sit through a lot of dialog or overly complicated animations. I think I was wrong about this though, because I've played (and watched other people play) some rather wordy entries to this jam that take North of 20 minutes to complete. I may have over-done it a bit on the "Let's hurry through the menus and get to button mashing."
The "Flash" game feeling you got from it is pretty much what I had hoped for with this one. I grew up playing some retired web-based games like Candystand Mini-golf and Bowling. You know, things that would require Shockwave player and such.
When the pun of "Touhoumerun" came to me, I pictured a baseball mini-game like those web-based games with lots of replay value. I didn't quite have the time to shove ALL of the replay value I wanted to in it, but I think it turned out to be a fun 5 minute adventure into the mind of a Touhou momentarily knocked senseless because she wouldn't leave Yukari alone!
I've got about 15 titles left to play / rate / comment and then I'll have done them all! The comments are my favorite part. Having conversations about the outcomes of cramming all this work into 4 days is what I like most about the jams. I learn so much from these games.
Cheers!
Thanks for checking it out! I agree, I would like to create a better in-game explanation of the controls before just tossing you into the first "mash repeatedly" mini-game. I'm also exploring options on how I can better tell the introductory story without it feeling like you have to watch a 90 second film every time the game starts.
I'm excited to have received feedback from you and glad you posted your game to Feedback Friday. If anyone other than Flanne sees this message, check out Flanne's page. They have made some solid games - '10 Minutes to Dawn' is great!
Hey Flanne!
I found this game following the feedback friday thread on reddit.com/r/gamedev
It's really solid! Admittedly, I jumped straight into it without looking at videos or screenshots. I was not at all ready for the enemy density! :D
I love the polish you've got on the game right now. It sounds good, looks good and plays quite well! The power-ups were exciting to sift through and pick strats. I quickly adopted the "shoot faster, shoot more, and have skills that trigger effects every x amount of bullets." It was a pretty solid strat from what I could tell.
The color palette is rad and adds a lot to the mood of the game. Not sure I have too many things that I'd consider criticisms outside of the fact that I, personally, am not the biggest fan of forced low-visibility, but I understand that it's meant to add to the mysticism of your surroundings.
Kudos!
If you've got time to check out a jam submission I made that's currently in the ratings period, I'd love to hear your thoughts: https://itch.io/jam/touhou-jam-8/rate/1492181
Like most have said, the artstyle and execution of said artstyle is pretty incredible. I like the level design and the way you are using collisions with this unique perspective. The game didn't have much depth considering how quickly you can blaze through it and beat it without much challenge, but it's a surprisingly adorable and fun experience. Nice work!
Super duper appreciate the feedback! We're thankful you gave it a shot and glad you could find some fun in the gameplay and nostalgic elements (which was ultimately something we were shooting for... I personally grew up with an SNES controller in my hand). You're the first to mention the LERP possibilities for the power meter and I think I have to agree with you here. It would be pretty rad if the meter seemed to pull against you a bit and give you the true feeling of "building" power. Much appreciated! Cheers!
Thanks, Congusbongus! I agree with your criticisms of the clarity with mini-game objectives. I wanted to include more instructions, but I couldn't find a great way to keep from cluttering the UI as I was running out of time with the submission deadline. I'm glad you enjoyed the opening! Appreciate you stopping by to play it! <3