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A jam submission

Sumireko Usami's NightmareView game page

Doremy is haunting Sumireko in her dream! Dodge her bullets and finish the course under the time limit!
Submitted by Bumflr (@Bumflr) — 6 hours, 23 minutes before the deadline
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Sumireko Usami's Nightmare's itch.io page

Results

CriteriaRankScore*Raw Score
Challenge#203.3713.371
Use of Theme#303.2293.229
Visuals#323.4003.400
Gameplay#322.9142.914
Concept#343.4003.400
Overall#392.8862.886
Story / Writing#481.6861.686
Audio#501.8571.857

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

These are some... interesting controls. Surprisingly, they're not difficult to get used to, and I beat 4 laps with ample time to spare after 3 failed tries.

The art style is cute by the way. The polygonal style for the game itself feels very retro/Playstation-like, and the ending cutscene with peaceful Sumireko and angry puffed-cheeks Doremy got a nice chuckle out of me.

Simple little bullet dodge game, but with amazing 90s 3D polygon-y aesthetics that make it a treat on the eyes.

Took a bit to get a handle on the controls, but they felt pretty good once I got going, and whilst the patterns are quite simple they never really outstay their welcome. Neat game overall!

Submitted (1 edit)

A nifty little 3D course. The way your angle affects your velocity worked quite well! Oh, and the animation for the game starting was pretty slick.

Is this inspired by NiGHTS into Dreams? If so, my entry is too! Though mine doesn't have 3D motion.

Submitted

i have never played nights into dreams! this is very cool though

sumirekos speed is really weird and she seems to be much slower when not going directly right, but i like the danmaku and her hitbox is just the right size. good challenge not too hard not too easy

keep it up lads

Innovative concept. There's definitely a skill curve here, and having the stage be 3D here makes for a bit of scenery. Movement here is loosely based off aircraft pitch, so my mental mapping to inverted controls screwed me over. Was fun, though.

I really liked this, the only thing i disliked at times is visibility like how high you can fly until the invisible wall or bullets being spawned behing parts of the obstacles but otherwise very fun!