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You Must Build A Ship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #9 | 3.695 | 4.071 |
Gameplay | #10 | 3.371 | 3.714 |
Narrative / Writing | #16 | 2.982 | 3.286 |
Concept | #18 | 3.500 | 3.857 |
Audio | #18 | 2.852 | 3.143 |
Overall | #19 | 3.090 | 3.405 |
Use of LGBT Themes | #22 | 2.139 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Me and Zecerman
Streaming Permission
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Comments
Enjoyed the game much!
The puzzles were simply well thought out, and uh, was all the art assets really custom-made for this Game? That's impressive!
What I would have liked is faster movement: Suika kinda lingers for like a half a second or so too long everytime she moves. I think this movement "endlag"(?) is unnecessary and can sap a bit of patience when the player resets the puzzle.
I included this game in my showcase of this Jam, here:
https://youtu.be/QJnqeaYY4Xk?t=1703
for a minute I thought this might only be touhou-themed sokoban but then the bullet mechanics came out and the puzzles turned really interesting?? (the only level I wasn't able to solve was sakuya's first one; quite enjoyed figuring out tenshi and sakuya 2 levels)
miscellaneous thoughts in no particular order:
A well-done puzzle game. The graphics were really pretty. I hope the artist does professional work with such quality.
I got stuck a lot, so thanks for the skip feature! I wonder how Tenshi took away flight in the first place
I like it. The visuals have a nice and unique look, and there were enough levels to satisfy me. The puzzles are not overly strict, but also not free, which I think is nice. The trickiest levels were probably Sakuya's 2nd and the final level, but I never got stuck on anything. Definitely a good game!