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Time for love [JAM VER.]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.267 | 3.267 |
How well does the game fit the themes? | #2 | 3.600 | 3.600 |
How much do you enjoy the game overall? | #2 | 3.200 | 3.200 |
Visuals | #2 | 3.000 | 3.000 |
Audio | #3 | 3.200 | 3.200 |
Gameplay | #3 | 3.200 | 3.200 |
Did you make it in 3 hours (put 5 by default) | #4 | 3.400 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3h26
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Comments
Very nice game! I like the little details such as the hearts getting slower when they are further apart! Great work!
Thanks a lot for the feedback ! I Think I'll will add more details and story telling to the next incoming release
Nice Game ! I like the music ! But it's hard to play with an azerty keyboard !
For sure it's a bit hard, but you can always change the mapping on the keys (change the langage to english is enough. I get the same problem). Thanks a lot for the feedback :)
Quite enjoyable :)
I think you could also increase the spawn rate of the bullets when the hearts are closer together.
Currently, hearts are close = few fast bullets, hearts are far = lots of slow bullets.
It might be better if hearts are close = lots of fast bullets
Thanks for the feedback, I already have several features I want to implement in a more polish version of the project. Yours is interesting, I'll surely considere it :D
This was a super simpler and fun game to play. I love the music and the visuals was pretty good. I played the game alone and here it would have made more sense if you have switched the start position between the two hearts, because then it had fit the way the controls are placed on the keyboard. And yes you can move out of the screen, but it's not a big issue.
Your feedback is super relevant, I'll definitly change this out. Thanks a lot :)
you forgot to add a border lol
i could just put the chara on the on the far side of the screen, lyfe hax
I hope nobody notice xD I already plan to fix it after the game jam :) Thanks for the feedback