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Refraction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 3.714 | 3.714 |
Did you make it in 3 hours (put 5 by default) | #1 | 5.000 | 5.000 |
Overall | #3 | 3.762 | 3.762 |
How much do you enjoy the game overall? | #5 | 3.571 | 3.571 |
How well does the game fit the themes? | #7 | 3.929 | 3.929 |
Gameplay | #7 | 3.357 | 3.357 |
Visuals | #13 | 3.000 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
~2 hours, 58 min (Warspiteful, ~2 hours, 45 min (FutureYou)
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Comments
Good job - simple but well polished. I like the trampoline-jumps - makes the game feel more dynamic.
Hitboxes could have a more clear visual indicator, but after a few jumps you know how far you can go.
Second level was somewhat less punishing thanks to the "safety net" at the button.
I really like the round, bouncy rainbow PC - fits the game well :)
Going up sound nicely blends with the background music! ;)
Too hard for me even with the hitboxes clearly in the player's favor!
Sorry to hear that. For post-jam adjustment, which part did you find difficult?
The first three I can easily get. But then there's a gap (after getting orange) that I can't find a way to jump across. Maybe I haven't find the right platform to jump from.
BTW, I just realized. Why are there only six colors?
Ah, I see. That's intended, but I saw from the stream that someone else ran into that issue, so I'll take another look at it. As for the solution - from the raindrop below the orange heart, you can go to the right and take the upper drop, you can't get back to the left.
As for the six colors, it's because we noticed that there were arguments that Indigo didn't count as a color on the rainbow and ran with it.