Thank you!
warspiteful
Creator of
Recent community posts
Just giving a heads-up that I ran into an error when going to Iris during the boat confrontation. I copied the error message here. Doesn't break the game - I was able to ignore it - but just wanted to let you know. Also, spoilers:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Is going to Darryl a guaranteed death? From the sound effects played, it sounded like there was supposed to be a magic check. However, I didn't see any pop-up display anything.
Besides those hiccups, really amazing story - I'm looking forward to the final product!
Error Log:
[code]
I'm sorry, but an uncaught exception occurred.
While processing text tag {/b} in u'{/b}Iris!{/b}'.:
Exception: u'/b' closes a text tag that isn't open.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "e_010.rpyc", line 2559, in script
File "renpy/ast.py", line 715, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1417, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1219, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "renpy/character.py", line 871, in do_display
**display_args)
File "renpy/character.py", line 621, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3792, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2521, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 786, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 786, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 786, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/screen.py", line 681, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 786, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 1193, in render
st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 786, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/text/text.py", line 2050, in render
virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True)
File "renpy/text/text.py", line 608, in __init__
self.paragraphs = self.segment(text.tokens, style, renders, text)
File "renpy/text/text.py", line 1010, in segment
raise Exception("%r closes a text tag that isn't open." % text)
Exception: u'/b' closes a text tag that isn't open.
Windows-10-10.0.19041
Ren'Py 7.4.6.1693
Royal Order Demo 0.2
Mon Nov 8 22:52:18 2021
[/code]
Hey! Thanks for the feedback, we'll make sure to work on the SFX for next time. A lot of your questions involved things that unfortunately ended up on the cutting floor due to time constraints - something I'll definitely practice working on and should be easier if I'm not learning everything on the fly. The castle has a health bar, but the heroes were also meant to have health bar. The idea, in theory, would be balancing aggro across the map. Time got away from me unfortunately, just the nature of these game jams, but happy you gave our game a try!
Ah, I see. That's intended, but I saw from the stream that someone else ran into that issue, so I'll take another look at it. As for the solution - from the raindrop below the orange heart, you can go to the right and take the upper drop, you can't get back to the left.
As for the six colors, it's because we noticed that there were arguments that Indigo didn't count as a color on the rainbow and ran with it.
Not sure if I'm playing a new build or not but the colors on the door remained after I died unlike everyone else's experiences. I enjoyed the first level and the sound effects, but the platforming in the second level felt a bit grueling and tiring to get through. However, the game itself is solidly made. Props to you guys!
Fun game, and the bounce mechanic was a cool touch. Agreeing with other posts - It took me a hot second to figure out what color stacked on top of blue since I wasn't used to the light blue, although the sizes helped to communicate some of the directions; the big colors would also sometimes block the entire path and resulted in an unavoidable death which was frustrating. However, I enjoyed the game a good bit and completed it!