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Bug Fixer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #5 | 4.543 | 4.857 |
How well does the game fit the themes? | #8 | 3.608 | 3.857 |
Overall | #14 | 3.051 | 3.262 |
Visuals | #17 | 2.940 | 3.143 |
Gameplay | #19 | 2.539 | 2.714 |
How much do you enjoy the game overall? | #20 | 2.539 | 2.714 |
Audio | #21 | 2.138 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and 45 mins
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Comments
It didn't find any bugs in the game :-) Funny concept of mixing top down and platformer
Simple smooth running game. Impossible to last long.
That was fun :) Obviously it's impossible to fix all the bugs but that is how it is. You have to learn to live with bugs:
Seems like unwinnable battle, 91 bugs discarded and still more and more of them comes... Nice work. It was confusing that bugs are under gravity and I am not; and I rarely managed to get a bug into one of the upper fixers; ... but these aren't really imporant thing, nice submission.
Thanks for playing :) ...actually its done purposely ...the game developers are "crappy developers" and they have mixed a top-down 2D game with platformer physics based game :D
Haha I didn't get that :D
Funny idea, loved the cute bugs. Difficulty curve is somewhat broken, the game becomes easier as time goes on, (after 100 bugs I realized I'd need to idle for a long time to be able to lose).
Thanks for playing :) ...ya i know the difficulty actually decreases as you fix more and more bugs , I was planning to add levels with difficulty once code stability reaches above 90%, but was out of time with the 3 hours limitation for the jam.
Yeah three hours is not much to work with... My game too turned out much simpler than planned :D
will check it out soon...