Nice work! The graphics are super cute and the sound effects are good. I did find it a bit hard to hit the enemies. The ship doesn't quite turn fast enough to be able to target very accurately but it does turn sharp enough to spread your bullets out that they miss a good amount of ships.
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Gustav Wonderful Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #6 | 4.143 | 4.143 |
Audio | #9 | 3.571 | 3.571 |
How much do you enjoy the game overall? | #14 | 3.357 | 3.357 |
Gameplay | #19 | 3.357 | 3.357 |
Overall | #22 | 3.310 | 3.310 |
How well does the game fit the themes? | #27 | 3.286 | 3.286 |
Did you make it in 3 hours (put 5 by default) | #37 | 2.143 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Prud’hom Miguel 3h : character design and animation, Nausicaa Fukuma 3h30 : FXs, Banti Konrad 12h : dev on Unity (I lost almost 5h trying to use NavMesh for AI, but movement was really bad so I decided to made it differently... A lot of idea are missing like slowing time, and some power up but didn't wanted to use more time)
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