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Juicy Boot Interactive

45
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A member registered Apr 28, 2021 · View creator page →

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Incredible work. Looks great, plays great.

The crossover event of the century. Bigger than Infinity War.

Aha! Well I'm still not finished, but I'm further!

Great game, and pretty tricky. Got through it in (what I'm guessing is a very slooow) 448 second.

What a transparent and shameless attempt to get me to play more. Well it worked. 66.

Cool style, cool mechanic, but I can't finish it. Unless I am missing something, I cannot see how I can make the jump up to the second raised platform. Any pointers?

I was wondering if anyone would interpret transform in this way. I like the idea, and the presentation and music are great, but I think it may be too difficult-- either that or I am just not good enough/

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Nice concept, dashing into multiple enemies at once is very satisfying. Definitely worth expanding.

Cracking effort. 52 so far, but that was due to a couple of lucky low coins.

Madness. Utter anxiety inducing madness. Love it. Looks and sounds unreal.

I only wish there was some sound to bring everything together, but beside that this is terrific. As others have said, the collisions are unforgiving, but the controls are precise and floaty enough to make it not too challenging I think.

Another cool cart from you. This one was a little more difficult for me than previous ones, I couldn't get to all the blocks in time.

Where he at?!

I want to thank you for making Nerdpoint ask 'What does Intangible Caboose mean?' on stream.

Digging the upgrade system too. Nice effort overall.

I can confidently say I am awful at this. Love the voice acting though. NOOooo...

The warping mechanism is really nice, and I'm impressed you managed to work out three solid little puzzles. The third level really game me some trouble, but I got there in the end.

Increasingly difficult as the enemies are dispatched, due to the wide turning circle of the ship allowing the last one or two to always remain behind you.  It is also a slight shame to not see your usual vibrant animation.


But what is this?! Planet Quidzy? Are we to understand that this is a spinoff of the Rhymezy-Gamezy universe?

Nice concept. Definitely worth expanding on after the jam as there is some real potential to this game.

Very cool concept and a nice spin (ha! ha!) on the theme. My only critique would be that it is quite easy to cheese by shifting the mouse about quickly and randomly.

A pleasure to work on, and a wonderful experience working with Nerethon-- thanks for a great jam!

Thanks for the heads up. I was not too concerned about taking it down before voting ended, as it was easily the least functional game of the jam. I have received a couple of requests so it is now back up, at least until the stream and voting are over.

A couple of people have asked me, so Ive put it back up for the duration of the jam. Please don't get your hopes up, it really is awfully broken.

I did, very much. The shooting feels immensely satisfying, as does bursting the flyeballs.
I would absolutely play more if you were to expand on it.

Here I am thinking something has gone wrong, then I realise we're just gonna start casually remote-explosive jumping. Wild.

I know I'm supposed to be keeping the pool clean, but there's also a certain joy to be had in bonking the chaps on the head with the net. Alas, as in real life, I think I'm to liberal with the PH-Down,

That is something else. I didn't get a huge score in metres, but I can reliably flip the car up on two side wheels, and I've managed a backflip, corkscrew, and a barrel roll.  Landing any of these aerial manoeuvres back on the track, however, is a whole different story.

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Edit: Everything below is wrong. Another submitter did include the required dll in their download but even then the game still throws an error on launch.

--

The file needed is unityplayer.dll

You should be able to upload a copy with that dll included and, if there are none others missing, that should solve the problem for people downloading your game. Post a reply if you do, and I'll check it out.

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I'm afraid I really did come up short on time. From that screen, you can use WASD to dress your little guy on the left, then down to 'next' and enter. You can now pick your weapon on the right. Enter one more time to join the buggy fray. Sorry it wasn't more clear!

You better believe I took care of Tommy Toxin. Can't let that stand.

One of my favourites of the jam. Absolutely flawless, everything about it feels right.

Some advice from an ant: keep making games.

I wasted my bombs early. The horde have grown so numerous that I can fire offscreen and still hit. If I don't find bombs soon, I fear the end may be near.

That got out of hand quickly. Too late!

Love everything about this. The art is great, and Soul's observations are even better better.

Even though there are only a couple of levels, I looped through them a couple of times simply to keep hearing that coin sound. BLLOM!

Did I just play a David Lynch film?

Elegant little puzzle and nice visual. MiniGDX itself is remarkably cool, especially the 3D sprite style in the 3D platformer and tank collision demos. It would not be unwarranted to be quite proud of yourself.

Well, I did it, but at what cost?

Love the crayon style.

I'm glad you guys went over time, because this is just fantastic. Could well be my favourite submission.

Love the tune on the title screen, totally killer.

It took me longer than  I care to admit to realise the snake is avoiding his own poop.