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Mage Duel (3 hour)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #6 | 4.500 | 4.500 |
Overall | #8 | 3.658 | 3.658 |
How much do you enjoy the game overall? | #8 | 3.550 | 3.550 |
Gameplay | #10 | 3.500 | 3.500 |
Audio | #14 | 3.000 | 3.000 |
Did you make it in 3 hours (put 5 by default) | #16 | 4.200 | 4.200 |
Visuals | #19 | 3.200 | 3.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
~3.5 hours
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Comments
Nice Duel, Spam clicked the the entire time :p
Great game! I like that it gets a little more difficult with each enemy. The graphics and audio give it a very fun and chaotic vibe.
i love twin stick shooters like these, so it was pretty fun to keep playing and see how far i got! if you end up updating on it in the future, i'd probably suggest you add a cooldown to the player's attack, since it's a little easy to cheese it when you can fire bullets at 5x the rate of the enemy lol
It's a pretty solid game for a 3hour jam! Nice Done! I like it!
This was great! A simple idea, but executed very well. My one real complaint would be, that it is very easy to spam your attack and eliminate the enemy rather quickly (though, the scaling difficulty does help with this a bit). I feel some sort of Mana resource would help a lot, throw in a shield spell that eats up Mana as well, and youve got a nice bit of strategy.
But, I loved this entry, great execution!
Totally, I really wanted to add mana and other spells... alas, 3 hours came up fast!
Ha! what a fun game! I defeated the wizard 8 times :)
Nice!
Cool game! I liked the escalating intensity of the larger projectiles, although I think it would have felt better if the enemy also got a speed boost and maybe some other attack after a while than just bigger bullets. Obviously that's asking a lot for 3 hours though :)
Nice game! Really felt that intensity curve hit me in like the 8th round, really liked that. Like others pointed out, automatic fire wouldn't have been a luxury haha. Nevertheless, cool entry!
Liked the concept even though automatic fire would have been a nice addition.
After I died, I could still shoot and kill enemies (but couldn't move or dash). Probably a bug.
Definitely a bug, I tested losing only after the 3 hour time limit haha
The duel is intense! I really enjoyed the fight in this game. Great job.
Somehow when I was supposed to die I was moved way below the screen? Might be a bug.
Yep, bug for testing after the 3 hour limit