thanks! if i had a bit more time i would've loved to incorporate some aspects of cellular automata to make it a bit more interesting to wipe away certain things (ie. honey), so i'll definitely look for some ways to incorporate some difficult obstacles post-jam :)
catwhip
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i love twin stick shooters like these, so it was pretty fun to keep playing and see how far i got! if you end up updating on it in the future, i'd probably suggest you add a cooldown to the player's attack, since it's a little easy to cheese it when you can fire bullets at 5x the rate of the enemy lol
really damn fun, i spent like 20 minutes seeing the different ways i could mess around with the city n physics lol. i think it could benefit from a little extra game speed - i know it's supposed to be hard to control, but there were quite a few times where i spent a few seconds waiting for the ship to accelerate - but overall this is really well done n replayable for something made in this time! :)
the player controls really well and i liked the little voiceover at the start!i feel like it could've benefited from a little extra scrolling speed, since i spent a bit of time on a platform waiting to see the next one i could jump to; overall though, the gameplay is really good and fits the theme well :)
hi! i used your asset pack for a game i did for a bullet hell jam.
https://catwhip.itch.io/superbowel
thank you :)