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Bullet Sponge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #17 | 4.190 | 4.727 |
How well does the game fit the themes? | #18 | 4.029 | 4.545 |
Audio | #24 | 2.337 | 2.636 |
Overall | #25 | 3.008 | 3.394 |
How much do you enjoy the game overall? | #26 | 2.498 | 2.818 |
Gameplay | #29 | 2.498 | 2.818 |
Visuals | #31 | 2.498 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
1 hour and a half
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Comments
Nice done! I love the mechanic! Very good for 1.5 hours
Thanks!
Nice game for 1.5 hours. It would be great to see health bars. Enjoyed it, good job!
Thanks for your feedback!
I agree that health bars were necessary. Glad you enjoyed it!
Cheers
For 1 hour, this is great. I quite enjoyed sending the ball ricocheting all over the place. I do however agree with Sumdeos, where it is easy to cheese this game. I feel random block placement is a good idea, another one would be some sort of timed area damage effect the ball has, this would make it so it forces you to stay away from its proximity not just the ball. But all in all, good job!
Thanks for your feedback!
I do agree that the game needs a mechanic to force the player to move, thank you for your input.
Cheers
I was able to win by sitting in a corner and cheesing it. I think if you had moved the blocks to more random locations to prevent having a choke point it would have helped. For such a short time of working on it though, it was pretty good. A neat little boss fight although I'm sure it would have been more fun if you had had a chance to implement those other mechanics.
Thanks for your feedback!
Yeah, this was avoidable, but I went full OCD on those blocks and decided for simmetry.
Cheers
I hope you will implement all the features you wanted later!
I found the right angle to slow it down, but I only needed to sit in a corner and shoot in the middle of the screen to win, so at the moment, it is not very hard to win :(
Thanks for your feedback!
I'll definitely try and implement some of the features I had in mind: I'm not gonna spoil too much, but one would force the player to move and not just stand still and shoot, while the other would reward controlling the ball.
Cheers, and good job on finding the right angle!
I liked this, especially for only 1.5 hours :) It's intense when the ball is moving quickly
Thanks for you feedback!