Thanks!
Punkake92
Creator of
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Thanks for your feedback!
nice catch! there is indeed a very short cooldown for fireballs. The idea behind it was to avoid excessive spam of fireballs, which would have been detrimental both gameplay-wise (e.g. you could spam while walking) and performance-wise (I haven't really had time to optimize the code and I'm instantiating and destroying them each time).
Regarding the implementation of a visual indicator for the cooldown, I usually agree that it is a very nice feature but I feel it would be kind of awkward with such a short delay: the player would just catch a glimpse of it. It would surely be registered, but I'm not sure it would be consciously perceived and correctly interpreted by the player, rather than being perceived as noise or distracting. If you already have implemented it for short delays in past games, I'd really like to know what was the feedback on this regard.
Cheers and thanks again for your input!
Thank you for your feedback!
Regarding the timer: the initial idea, which I also believe was more in line with the theme, was to implement an alarm level that would increase with each fireball spawned; however, due to time constraints, I opted for using a timer, which was easier to implement and required no artwork.
Regarding the darkness: while testing on my pc, the screen was pitch black (on Unity settings, I set the light intensity at 0.02%), but, unfortunately, that's the kind of thing you catch only when the game is played on other machines.
Cheers and, again, thank you for your input.