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Concerns about grading

A topic by DeepFriedOreo created Aug 04, 2021 Views: 167 Replies: 4
Viewing posts 1 to 3
Submitted(+1)

I am very confused, I feel like people are giving higher ratings based on how much they like developers. I have tried a lot of the games, and all of them took over 3 hours to make. Which, obviously that is fine, but my game was made in 2h 58m, and I was ranked #16 in that category, with my average score being 3.2... Am I not supposed to get 5 by default? Why is this?

Submitted (1 edit) (+1)

Your raw score in time is 5, if you have a 3.2 in time it's because your score is lowered if you have an amount of ratings smaller than the median. Here the median of ratings was 7 which means that if you have under 7 ratings on your game your score will be reduced. Your game had 3 votes so even if the three persons that rated your game rated 5 stars in time you will have less than 5 stars cause of this system. This system was put in place to prevent a game with only one rating for exemple to win the jam. 

Hope this information help you. 

Personally I know my game had a lot of ratings but I've made some promo about it outside of the jam. Like talking about it to people with who I've done my first jam, friends etc... So yes if you share your game and make some sort of marketing you have an higher chance to get ratings, and marketing is often something that people forget when making a game. (it's not the part that I like the most too to best honest) 

Submitted

Oh that makes sense, thanks for explaining that! I guess it's just the curse of UE4 not being great for web builds.

Submitted

I would have played your game, but, for some bizarre reason, I couldn't get the files to work. Sorry about that!

Submitted

You're not missing much, lol. It is very much just a prototype. I just didn't understand how the grading worked