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METEORUN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #34 | 2.125 | 2.125 |
Gameplay | #35 | 2.375 | 2.375 |
How well does the game fit the themes? | #36 | 2.750 | 2.750 |
How much do you enjoy the game overall? | #37 | 2.250 | 2.250 |
Overall | #38 | 2.400 | 2.400 |
Visuals | #39 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2.8h
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Comments
This doesn't necessarily fit the theme of the jam particularly well, but you did a great job implementing an idea. If you had more time, would you have added a shadow to indicate where a meteor may land?
At first I thought adding some warning signs where the asteroid is coming, but I didn't have time for that...
A bit frustrating to not see where the asteroids will land ^^' but well done getting it out in 3 hours!
Feels a quite unfair as far as difficulty goes, I couldn't really dodge anything and had to rely on luck to survive more than a couple of meteors. Regardless, still very impressive for only three hours work! I especially like the extra effort put into the trails from the meteors.