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World Demolition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 3.933 | 3.933 |
Visuals | #5 | 3.867 | 3.867 |
How much do you enjoy the game overall? | #9 | 3.667 | 3.667 |
Overall | #9 | 3.440 | 3.440 |
How well does the game fit the themes? | #11 | 3.667 | 3.667 |
Audio | #35 | 2.067 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 59 minutes and 21 seconds.
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Comments
Other than often hitting the wrong arrow key to rotate around, I had tons of fun. Good job!
This is fantastic! You've got the pacing just right to make it frenetic as the time is ticking down without it being too painfully fast. The art assets are very good and clearly communicate what a player needs to know in order to play. The little antennae on the alien are especially cute!
I see in the comments that you haven't used Godot much before. How was this game jam experience for you?
Thank you!
It was great actually, Godot's quickly becoming my favourite tool to make small projects in. It feels super easy to turn an idea into a functioning game while also being very flexible . Coming from a C++ background, it's a breath of fresh air to be able to throw together something fun in a few hours!
Spectacular game! I liked the visuals and gameplay :)
amazing work
This is an astonishingly well polished entry with snappy controls and fun gameplay. What's not to like? Good job!
I can't quite crack 25k but that's a great high score to aim for, the only part I wasn't enjoying was the controls but after a few tries I had that down just fine
Puh, not easy to beat at all. Only got to 23.000 - 2nd place for me :(. Really nice game - the perspective makes my brain go brr. Visuals are great too. It would be kinda nice to make this seedbased so that you could maximise score on a certain path of random setups. Just an idea.
Great job!
This is very impressive! Well done!