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WordCram ~READ DESCRIPTION~'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #21 | 3.438 | 3.438 |
Gameplay | #34 | 3.188 | 3.188 |
How much do you enjoy the game overall? | #36 | 2.938 | 2.938 |
Overall | #67 | 2.525 | 2.525 |
Audio | #75 | 1.500 | 1.500 |
How well does the game fit the themes? | #90 | 1.563 | 1.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
(READ THE GAMES PAGE FOR HOW TO PLAY) Likely around 3 hours and a half hours, not counting compiling a word list (made a small python script to scrub out unwanted words from an older word project), the time was spread over like 5-7 hours as i was ill when makeing this, but hay hope you like it.
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Comments
The keyboard controls are a bad idea. Otherwise this was visually appealing. Check out my review at https://www.twitch.tv/scalphamission OH AND SHOW US THE WORD AFTER THE TIME RUNS OUT!
Thanks for the review but unsure what you mean by "The keyboard controls are a bad idea." there where going to be mouse/touch controls but commented it out as the two control schemes where interfering with one another (picked keyboard as its far more stable).
And yes it was meant to show the word but due to a typo it does show it.... for one frame. the games made in 3 hours and had a fully custom rendering system for the LCD as well as 5537 words. i see why you hate it for that just know its fully coded in and have a build on its way to fix the problem as soon as voting ends (such a dumb error on my part).
PS: i don't know how you missed the black squares that come up when you get the word in the right positionwhen you where mashing the keyboard.
hey thats fair i did miss the black squares thing, but i still think touch controls would be greatly preferable to the keyboard controls
Love the clean visual presentation of the game. Nice concept as well. Game would probably benefit from background music and sound effects for selecting and switching words. I think it would help if you had the game rules presented in the game and the Itch.io page. Other than that, Good Work!
yeah i was going to do those things but honistly ran out of time, wasnt working at all 100% as i'm pritty ill right now so had no time to get sounds done and did the HowToPlay stuff after i posted the game so it didnt eat into development time. Also just found out the words dont show when you time out or even hold when you finish the word so in short the game has a lot of super small problems that build up into an unplestent experience for players. super sorry about this.
(also doesn't help a bunch of people ignore my big bold sign that says to read the games page, but think thats mostly on me. i dont expect to have a high rating at all.)
It's all good. For short jams like these, many people don't have the time to include a full UI + instructions screen so putting instructions in the description is common place. Don't worry about the ratings, these jams are all about sharing our creations and learning how to be better game developers.
This is a really good concept, and is executed really well. Nice job :D
Great game, I liked it!
My best score is 6, it's a good score for me because I'm still learning English, English is not my mother tongue.
Anyway...good job!
Well done! not half bad score, best i got in development was 12 words.
Also does have a few errors/problems that might make it a bit hard for non-English speakers.
Super well polished! First, I didn't understand because I wrote RATS and nothing happened, the answer was ARTS 😂 Well done!
you likely got the wrong word, the letter flashes black if its in the correct position.
Added this fact to the end of the "HOW TO PLAY" thing on the page.
its pretty cool idea!
Good job
Thanks, but mind if i ask what exactly you liked or disliked about the game?
I liked this! It might be a bit easier (which maybe you don't want) if the numbers of each letter-place were included in the display somehow. An untimed mode would also be nice... (But I definitely understand not including those yet in the 3.5-hour development!!)
I liked the game system.
very fun
Great concept and great execution! Nice job