Play game
Go git 'um (Jam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #17 | 3.182 | 3.182 |
Visuals | #17 | 3.182 | 3.182 |
Audio | #18 | 2.727 | 2.727 |
Gameplay | #19 | 3.091 | 3.091 |
Overall | #22 | 2.709 | 2.709 |
How well does the game fit the themes? | #35 | 1.364 | 1.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours (This was my first game in Godot)
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Comments
Well done!
Thank you! :)
Really cool idea and the updated version is the idea taken to a new level. Check out my review at https://www.twitch.tv/scalphamission
Thanks for playing it on stream and the shout out for the updated version! I'm glad you liked the idea :)
Really big world! I found the game a bit too difficult. The combination of a rather imprecise control scheme and tiny corridors meant I had to play it quite slow to keep from dying. As well, having to bring them back t the pad kind of doubled that problem. Overall pretty fun idea though!
If you play the upgraded version they linked to elsewhere, it has a better difficulty curve and by the end of it you have far more control over the physics when you come back to this one.
Thanks for checking the game out! Yes it's very difficult at first but after a while you get used to it. Unfortunately the game is too rough around the edges. It was my first game in Godot and the 3 hours went by way too quickly :D
Like Thought Breach mentioned; I've made a slightly upgraded version of this game which plays much better and have more content. I hope you like that better :)
https://zoopersoft.com/games/gogitum/
Nice game I must say, it's very hard and challenging. Sadly doesn't fit the theme, and there seems to be a bug where the rescued spelunkers count doesn't increase, but being your first game in a new engine it's not bad!
Thank you :) If you return the spelunkers to base the count doesn't increase? If so, then it's indeed a bug!
Oh, I didn't check that at first, forgot I had to return them to the base lol. Nevermind then, it works