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timer on's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #30 | 2.722 | 3.333 |
Audio | #30 | 2.449 | 3.000 |
Visuals | #33 | 2.858 | 3.500 |
Overall | #35 | 2.613 | 3.200 |
How much do you enjoy the game overall? | #35 | 2.449 | 3.000 |
How well does the game fit the themes? | #45 | 2.586 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like your music and very much like the stripped down 2-bit art. The jump is unfortunately garbage. There's a lag in between when I push up and the character beginning to move up. Some coyote time would help a lot, as would a less floaty and more springy jump. But I totally get the tight time frame. It is really, really hard to make a game in this little time. You did great.
Very nice little game and I like the music. A bit frustrating that you have to wait the full 5 seconds before blocks respawn, and the gameplay feels so heavy. The visuals are cool, well done!
I like the concept and visual style you've come up with, as well as the music. It would be cool to see the mechanic expanded on - there were a few points where I got frustrated with waiting for the blocks to switch, but I think that with more time you could create interesting levels in the vein of the SMG beat blocks.