I think having to switch between two movement types is a pretty interesting concept. The game looks and sounds really nice, but the stiffness of the unshackled movement could get really frustrating, particularly the lack of air control without a double jump. That might just be because I'm used to other platformers though.
HalflingHelper
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I think this concept is super cool! As you acknowledged on the page there is some physics jank, and I couldn't quite figure out how to control the mirror consistently. I would love to see a version worked on outside of the three hours where you could add some polish and whatnot, because I think that would be really fun.
This game was super fun, I love that you put in the time to make different enemy types, and the art fits the game very well. I wish that you didn't have to wait for as many rounds to see more enemy types, and I'm not sure if you implemented a difficulty curve, but I imagine that this concept could become a really fun and chaotic shooter if expanded upon!
It was fun and relaxing experience ascending to great heights. The movement of the box felt nice, and there were some decently challenging jumps and satisfying moments where you could skip a platform or two.It would have been nice to have sound effects, and you could see as the platforms spawned in, but overall this is a very nice game for just 3 hours.
I like the concept and visual style you've come up with, as well as the music. It would be cool to see the mechanic expanded on - there were a few points where I got frustrated with waiting for the blocks to switch, but I think that with more time you could create interesting levels in the vein of the SMG beat blocks.