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Sous Chef (TRIJAM)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #1 | 4.000 | 4.000 |
Visuals | #1 | 3.750 | 3.750 |
Overall | #9 | 2.950 | 2.950 |
Audio | #13 | 2.500 | 2.500 |
How much do you enjoy the game overall? | #16 | 2.375 | 2.375 |
Gameplay | #16 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2:57:51.77
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Comments
Posted a devlog about the foreseeable future of this game! Thanks for my first completed jam, and see you on a new page!
Really really nice game!I like this cool pixel art guys and story is great too.It would be nice if you managed to do at least 3 more levels but I am pretty sure that if you continue develop this game, it will come out as a funny-casual game.
Thanks! Time limit stretched me a bit thin on the levels front, but I am working some more levels for a full demo and I’m planning some for a full release. The demo should be out in a day or two if I can stay on schedule. I’ll link to the new page from this existing one.
Really nice interpretation of the theme. I hope you get to add more levels with fun mechanics.
Thanks! I'm working on getting a couple more levels out in the next few days. I had them planned for this version, but I ran out of time (oh the woes of a short game jam). I'll put the update on a new page which I'll link to from the existing Trijam page.
P.S. The interpretation of the theme came from one of my friends telling me to try baking cinnamon rolls, and it snowballed from there. Ideas can be found in the most unexpected places!
I love the concept behind the game! It was a little bit short, (maybe needs a couple more levels for a more complete demo once the jam is over), but it looks great!
Thanks! I'll have a couple more levels out hopefully within the next few days. If I get around to it, I'll release the update on a new page which I'll link to on this existing page. That will be the one I'll actively work on, and I'll release a full demo there.
a little buggy and incomplete, understandable, but there is some great potential for this game.
I will continue to work on this game on another page, which I'll link to on the existing Trijam page. Hopefully, the potential comes to fruition! Also, about the bugs, have you found any that aren't already listed under known bugs? If so, please tell me so I can fix them. Thanks!
Sorry I didn't see the known bugs part at first, also the dialogue box doesn't disappear at the end or in between when the chef leaves (I don't know if it's meant to it just seamed a little strange).
I've just realized how I screwed up that part. Thanks for telling me! I'll fix it in the next build.
Looks great and seems like a great concept! There isn't much yet, but I would definitely play a full version of this! However, I think the text is too crammed into the box at the bottom. A solution would be to make the box bigger and then SetActive(false) the box when you get into the actual gameplay, while making the gameplay prompts(like 'press E to pick up the ranch') in the top right.
Thanks! I'll hopefully have a couple more levels out on a different page (to which I'll link on the demo page) by today or tomorrow.
The UI was a rush job; I only had about ten or fifteen minutes. When I release the next version, I'll definitely touch up the UI. For the most part, the rest of the game won't hold your hand as much, but I only got as far as the tutorial level. The action prompts will be kept, though, and I will work out the placement.
Cool! Good job!