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A jam submission

Great CratesView game page

Epic Crate pushing mayhem!
Submitted by triangle5820 — 1 day, 15 hours before the deadline
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Great Crates's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#302.4002.400
Visuals#402.1002.100
How well does the game fit the themes?#422.1002.100
How much do you enjoy the game overall?#421.9001.900
Overall#442.0202.020
Gameplay#451.6001.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 Hours (8:30 AM to 11:30 AM)

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Comments

Submitted

Hey we reviewed your game here, check it out https://www.twitch.tv/devdiaries

Submitted

I did not enjoy this because of the first-person view. I think this concept of pushing and pulling blocks would have suited a third-person overhead view. I give you the kudus for trying to develop this type of game in 3 hours.

Submitted

i like the idea but i couldn’t play only a few minutes due to my extreme motion-sickness. I can’t play any first-person games that have no fixed anchor (like hands, weapons). I voted fair for the visuals and how you did it - but i couldn’t play it much (my problem, not yours)

Developer

VR mode be like

Submitted

Good music (+3 points)

Bean (+3 points)

Stupid crate mechanics (I love it) (+3 points)

Was in 2nd person (some for originality) (+1 point)

Couldn't move while crouched (-2 points)

Could hop like a little bunny while crouched (+1 point)

Shift to crouch (-3 Points)

Backrooms (+1 Point)

Fire Icon and Great name (+2 points)

didn't win :(

OVERALL: 3.9/10 (basically a 4 still played the game for like 30 minutes though)

Developer

Nice drawing! If I did the math right, you gave me a 9/10 (It's first person)

Submitted(+1)

This game transported me to the backrooms. 5/5

Developer

Thank you.

Submitted

What the heck is happening with camera in this game?!

Developer

Motion Sickness Simulator

Submitted

Neat little game! I like where you hid the win box!

Something that I did immediately notice was that the camera movement seems to be 'rotated'? Did you maybe switch the Y and Z axis around in the code? (happens to me too sometimes with software alternating between the depth and up axis haha)

Other than that, I do like that you actually had to build up some speed first to slide under the gap, that felt pretty cool!

Developer(+1)

Thanks! The map design is pretty tiny and awful, and there are a lot of ways to get out.