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Ice Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #7 | 3.667 | 3.667 |
Audio | #14 | 3.250 | 3.250 |
Overall | #22 | 2.983 | 2.983 |
How much do you enjoy the game overall? | #28 | 2.667 | 2.667 |
Gameplay | #28 | 2.583 | 2.583 |
How well does the game fit the themes? | #33 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3h for working game, and then additional 30 mins to polish up last pieces
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Comments
I love how you presented the game, it's absolutely adorable!
It didn't feel particularly challenging, though - I could grab the first box and then it would respawn back in fairly quickly, so I wouldn't shove any other box!
Other than that, it is very easy to understand and play, and the audio does make it pretty calm!
Thanks, there were other comments mentioning it and I liked Grisgram solution to that - to spawn boxes again a lot later!
Very nice entry. The art, sound effects and music go really well together. It felt a little unforgiving as to whether the player would fall in the water but I guess it's something to get used to. I agree with Grisgam about the boxes respawning too soon. Otherwise the physics feels good, the penguin is very cute! I don't know if it's a bug or a "random feature" but I quite like how the boxes sometimes slide into position when they respawn.
Very well designed, wonderful zen-music. liked it very much!
Feedback: maybe you should not instantly respawn each of the boxes but wait for at least 3 to be in the ship and then respawn one RANDOM. So far, it’s most efficient to drop the same box (that one closest to the boat) over and over again, so most part of the map becomes irrelevant
Thanks, didnt even thought of that, thats great feedback!
That's the best graphic and music on game jams that I have seen.
Lovely character, fun game and the slippery feeling is great!
Nice sounds and graphic looks great!
Nice graphic and sounds!) But how does the game fit the secound theme - pull?
Really lovely game! I don't really want to be like that but how does your game fit the half "pull"? Sorry if it's an inappropriate comment here.
I thought it was push or pull, one of each or both, he :D