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PUSH&PULL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #11 | 3.786 | 3.786 |
Gameplay | #14 | 3.143 | 3.143 |
How much do you enjoy the game overall? | #27 | 2.714 | 2.714 |
Overall | #27 | 2.900 | 2.900 |
Visuals | #29 | 2.857 | 2.857 |
Audio | #37 | 2.000 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
9h34m
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Comments
Interesting idea but overwhelming for me. The push pull mechanism works well.
Thanks so much for your reply.
I am glad you enjoy it.
nice idea and pretty good concept! the controls overstrike me - its just too many keys, couldn’t get anything done because at the time i found the right key the thing already moved away. tried 3 times and ended up always with a score of -1 not able to hit a single thing. i am just too clumsy :)
Oh no my friend you did a really nice try haha.
I also do the wrong operation when I disturbed by any mistake.
Love the concept. Especially the timer, because in order to get all orders filled, you will have to start doing many things at once. Nice job!
Yes I think this design will make game more action-packed.
I am so happy you like it. :D
Wow there's a lot to get your head around for this one, probably a bit complex for a 3 hour jam (don't worry I'm guilty too), still super well done and very polished, maybe a tutorial level with only 2 shapes and 2 colours would help introduce the mechanics, Great job!
Yes, I agree with you.
I think it is the meaning for this jam, I could know much more how I could really do in a short time. When we have a time limitation, we could easily find our benefit and weakness not matter in coding or design process.
By the way, this is my first game by godot and second game in my life, so I spent a lot of time in fixing all kinds of unexpect bugs. :(
Very cool game that needs full concentration to be played.
Haha yes actually I am not good at playing my own game :.(
Very neat idea. Even if it’s hard I like the idea of using the keyboard (I’ve used it myself in other games), you just need to type and forget about traditional controls.
Yes, I totally agree.
When I had this concept I could imagine that it is not easy to control, but still want to have a try haha.
Thanks for playing my game. :D
Very good concept.
Haha I am so happy you like it.
Neat visuals with a good concept!
It was a bit hard to understand at first, but I got the hang of it after a while! It was a bit difficult, perhaps because of the controls, but in another sense, the usage of the keyboard is what makes the concept unique! Maybe something that could work better is the top row of the keyboard and the middle/bottom row?
Regardless, still enjoyed it, also, congrats on your first Godot game! (,,,from someone with very little Godot experience haha)
Yes actually when I finished the game, I noticed that it could have a better control design based on the layout of keyboard, and also the distance of working zone should be wider. But I didn't have enough time to change that haha.
By the way, godot is cool!
Thanks for your reply. :D
Love your concept! Although it is a bit too hard for me, but I did enjoy your game!
Haha Hope my next one is not hard for you. :D
Interesting idea, but controls are too complicated for me. Using mouse to click buttons would be much easier to casual player haha. Overall good game :)
Thanks so much for your reply!
This is my first game by godot so I have exceed 3 hours time limit.
I will be in time this week haha. :D