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Vertiscroll Platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #10 | 2.820 | 3.286 |
How much do you enjoy the game overall? | #13 | 2.575 | 3.000 |
How well does the game fit the themes? | #22 | 2.330 | 2.714 |
Overall | #26 | 2.060 | 2.400 |
Visuals | #27 | 1.594 | 1.857 |
Audio | #31 | 0.981 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 Hours
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Comments
Nice concept.
smoothly animated dash - nice curve applied here. good entry!
While the visuals and audio certainly "could need improvement", it is impressive how many different mechanics you got to work in just 3 hours: basic movement, dashing, procedural generation and "red light, green light", that's a lot. I didn't get the light thing at first, probably because I didn't read the description.
I liked the dash. When I was playing, I wished there was some warning before it turned red. I think it matches the theme well and makes me think of childhood playing this game in real life.
I agree- I made it pretty lenient with detection (red light movement detection thing doesn't activate until 0.3 seconds or so after it visibly turns red). I was planning to do a sound effect or a flickering animation or something, but ended up not having the time for it.
I liked the dash. When I was playing, I wished there was some warning before it turned red. I think it matches the theme well and makes me think of childhood playing this game in real life.