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Duplicade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.176 | 4.176 |
How much do you enjoy the game overall? | #2 | 4.059 | 4.059 |
How well does the game fit the themes? | #4 | 4.412 | 4.412 |
Visuals | #7 | 3.647 | 3.647 |
Overall | #8 | 3.671 | 3.671 |
Audio | #34 | 2.059 | 2.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Probable longer than 3 hours. I lost counting after first hour, think it's around 3.5 to 4 hours
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Comments
Nice level design ! I had to retry the last level a few time before finding the solution.
Love the idea! And the art is such a piece of minimalistic cuteness.
Ah! I liked this! The controls were very simple and intuitive. I also appreciated that the game could be played with only one hand. Oh, and I finished it too! Small side note : there's a typo at the end where it should say *completed* instead of complete but not a big deal! Great uses of the mechanic and kept me engaged the whole time.
very cool, i love the way the puzles are setup, however i do think the first few ones were alittle too easy, but hey it was made in 3 hours!
thanks
This a really great and original game!!I have never seen such a game before and I suggest you to make the game bigger and publish on Android.
Thank you. I hope I will be able to make it
great game!!! wow!
Did you play “The Talos principle”? There were some levels where you copied yourself too – got good vibes while playing, as i remembered that (for my taste) best puzzle game of all times.
Damn this is super cool, you managed to do what i tried to do but made it actually good :)
Seriously though, this was super cool, although I did encounter the same bug that Fodi did on the last level. I'd love to see a longer game with the same premise.
I recently played your game and was blown away by its unique elements that my own game lacks. Your game truly stands out as a creatively crafted product, fair to say
Holy crap, this is an amazing game! Very nice concept, the last level took a couple of tries but it was very rewarding to figure it out (I’m not going to spoil it for the others)!
One tiny bug I’ve found in the last level: if I try to spawn a copy while standing under that platform, the copy spawns on the platform and gets stuck. Maybe you could check for overlaps when spawning the copy and disable collisions temporarily and only turn it on once the freshly spawned copy is no longer overlapping any solids.
This is my favorite jam entry so far!
Thank you for pointing it own and also for the suggestion to fix it