Great game, loved the art-style <3
jade_duck
Creator of
Recent community posts
Hey I really liked your idea to have to shoot a clone like that, super intresting idea. But the second part of the game didnt seem to work for me, i just died instantly, although maybe that was intentional. Either way, i don't think it added much to the experience, and would have preferred more time to be spent on the first section. Still, the way you used the various filters gave the game a very nice atmosphere, so good job.
Everytime the player pings, it traces some rays to get the distance to all of the different colliders around. It uses this to build a mesh like this , with collisions coloured white the closer to the surface, and grey if there was no surface in range. Then it's just a shader which only colours in pixels if they are either in a expanding ring from the center, or if the ring has passed them and the pixel was white.
The better way of doing this would just be to use a particle system that has no gravity, is emitted all at once, and collides with the terrian, but Godot doesnt have particle collisions yet, and i couldnt be bothered learning a new engine
Oops, you're right, just fixed it. Anyway, i love your game, the idea of an audio only game is so cool.
The way the effect works is pretty simple, it just does a bunch of raycast to generate a mesh which is coloured so that where it hits platforms it's white, and then just does some shader magic to generate the rings, based off the mesh