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Quick Farmer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #15 | 2.982 | 3.286 |
How well does the game fit the themes? | #18 | 2.852 | 3.143 |
Overall | #21 | 2.411 | 2.657 |
How much do you enjoy the game overall? | #21 | 2.463 | 2.714 |
Gameplay | #22 | 2.593 | 2.857 |
Audio | #32 | 1.167 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
about 3 hours and 30 minutes, :/
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Comments
I didn't expect anyone to make farming simulators for Triijam, well done! With only 3 kinds of seeds it would be nice to see greater variation between them other than profit and costs, might I suggest the more profitable ones raise the frequency of bird pests or some other crop danger or annoyance to the player :) The birds were definitely distracting, I think they are hard to manage if they were either bigger in number, and too "easy" if they were too few. Spending gold on anti-bird measures might be fun and make it cross over into strategy / resource spender genres ;)
Ay, thanks for the great feedback. Sadly I don't plan on working on this project further from this but I'll keep this in mind for a future project,
Good concept ! I just think displaying the time left to the fully grown state would be interesting but nice idea ^^
Thanks!
This is pretty cool and fun ! I wish you could see how many seeds you had available though because it took me a couple minutes to understand how to start
But beside that, pretty fun and chill :D
Glad to hear you enjoyed it. That was planned but the time really passed by quick.