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PDPG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #26 | 2.245 | 3.667 |
How much do you enjoy the game overall? | #27 | 2.041 | 3.333 |
Audio | #27 | 2.041 | 3.333 |
How well does the game fit the themes? | #28 | 2.245 | 3.667 |
Overall | #30 | 2.082 | 3.400 |
Visuals | #31 | 1.837 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Close to three hours on the dot.
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Comments
The game is quite decent, and I love that you can move the cube around with a draggable one to try to make your way through the levels. Oh and the level design was great too, although maybe just a *tad* bit too difficult. And this is why I got stuck at level 4 (the level where you have to launch the cube to the other side).
What I would have changed though is make the movable cube's size a little bigger, so that the difficulty wouldn't be too radical for the player to take in. The fact that it's quite small fits the theme though, and maybe making it bigger would make the "accuracy" not as "insane". It's a nice idea though, and you've done a great job of making it into a playable experience!
Pretty fun, but you can pretty much cheese every level with the cube, by just floating above everything, and it was kinda hard to realise that you dragged it with your mouse, as I tried it at start, but it's kinda hard to take it, as it's so small, so if you would have written like: "Drag it with your mouse", instead of "Drag it", it would have been easier, as then I would have been sure that it was the mouse, and the dragging part should be much bigger, so it's easier to take, and also the player floated weirdly above the cube, not standing on it, so you should fix that, as it just looked weird.