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Insanely Accurate ABT3's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #21 | 3.250 | 3.250 |
How much do you enjoy the game overall? | #23 | 2.250 | 2.250 |
Gameplay | #28 | 2.125 | 2.125 |
Overall | #29 | 2.200 | 2.200 |
Visuals | #30 | 1.875 | 1.875 |
Audio | #30 | 1.500 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h 58min
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Comments
The game is ok, but there should be some more feedback for hitting a target (different sound effect, camera shake and particles), and also the camera clamps for some reason in the horizontal direction, so you can't rotate infinetly to the right, so if you want to look little bit more to the direction, if the clamped part is there, you need to turn all way around, and you can also rotate your head like over completely down, so it turns back around on the other side little bit, but then it clamps, so the clamping on the vertical axis is too little.
Hello, thanks for your feedback.
Unfortunately I am aware of all lacking elements, it would have been cheating about the 3 hours time limit if I added them.
I would want to say the 'clamp' happens only in webgl mode (browser game) because the mouse gets out of the game, and get stuck on the screen border (even if it's invisible). That said, I know how to solve this now, but it's too late!
Thanks again for testing my game.
3D in 3 hours!