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Falling Meteors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #9 | 3.000 | 3.000 |
Visuals | #9 | 3.600 | 3.600 |
Overall | #10 | 3.100 | 3.100 |
How much do you enjoy the game overall? | #11 | 2.900 | 2.900 |
Audio | #11 | 2.900 | 2.900 |
How well does the game fit the themes? | #16 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
About 45 minutes making the graphics :| and 2 hours 10 minutes programming (still practicing)
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Comments
Nice game. Some background music would add to it in my opinion. The sound effects and shaking camera are nice additions though.
Love the art style. The screen shake and how the meteors bounce off the sides of the walls makes the game really satisfying to play. Nice Job!
Very nice game, the graphics and the hectic camera shake is so awesome. How did you get the text to look so cool? ive always wondered. I can't really feel if the game actually gets harder, some linear spawntime going downwards would be cool. Another thing is, you could maybe make the colliders ( i don't know how it works in godot) bigger, so that even though the player misses by a few pixels it still counts. This way the game feels more rewarding and to some less unfair, just like celeste's character movement.
Thanks for the feedback! I didn't do too much playtest so probably that's why the dificult its so constant. About the text you may like it because of the viewport camera where the rendering ends up being pixelated, in adition to the text animations. This usually only works well in low-resolution pixelart games.
Very fun to play , the camera shake feels really satisfying.