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No Jumping. Take the Fall.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 3.268 | 3.444 |
How much do you enjoy the game overall? | #7 | 3.057 | 3.222 |
Overall | #7 | 3.204 | 3.378 |
Audio | #9 | 2.951 | 3.111 |
How well does the game fit the themes? | #10 | 3.479 | 3.667 |
Visuals | #10 | 3.268 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Great idea and execution for a 3 hour game! I agree with the other person that the spikes could stand out a little bit more.
Thanks! Yeah I'll definitely keep that in mind for next time.
cool submissions, feels very speedrunnable haha. As others have said the player sometimes jumps a little and i'm guessing it's because you use different floor colliders right next to eachother, this sometimes messes things up. I personally haven't found a solution other than just making each floor one single box collider in the editor :)
Yeah, that is exactly what was happening. I spent probably a good 15-20 minutes trying to fix that. I didn't get it completely resolved as you can tell from the game, but I did make it better by adding a very small edge radius to the player's box collider. I'll have to try using one collider next time instead of using Unity's "Auto-Tile" flag. Thanks for the suggestion and feedback!
A puzzle platformer without jumping and well done. Nice! I'm not sure if it was intentional or not, but sometimes the player bounces up slightly and that added a bit of character to it, I enjoyed that.
That is actually a defect of Unity's box colliders. I spent a little bit of time trying to rectify it, but ran out of time before I could completely smooth it out. Thanks for playing!
You may already have figured out what the issue was but since it's a gamejam and we're all trying hopefully helping and learning, you may want to check that the colliders are not overlapping, add a PhysicsMaterial2D with friction set to be a little lower, and possibly freeze Z rotation on your character to fix the collider issue (though if it doesn't break gameplay elsewhere, I'd keep it in, it adds flavor).
Yep. I did add a PhysicsMaterial2D and freeze the Z rotation. Although I'm not sure if any of the colliders are overlapping, so that is something I could keep in mind for future games. Thanks for the idea!
Smooth gaming experience :) Sometimes my eyes missed the spikes, because they blend a little too much into the background. I liked music a lot.
Yeah, I changed the background once actually because the platforms blended in with it (the first one was a mostly green background). This seemed a little better, but I can see how the spikes could blend in. Thanks for the feedback!
Music is a bit loud, overall fun game.
Thanks! Yeah, it's just the default volume the track and Unity plays at. It sounded fine on my local speakers, but mileage may vary depending on each person's set-up.
Very solid game, good work
Thanks!