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Lysdal13

58
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A member registered Apr 27, 2023 · View creator page →

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It seemed simple in my head when i programmed it but yeah, ofcourse users wouldn't know when the abilities are used, i'll update the page. FYI, its the Jack, Queen and King that has abilities

Pretty cool chill experience.

I think you are spawning the bullets under the player parent, cause the bullets move respectively with the player.

I don't understand, nothing happens when i click anywhere or any button

Found the best strat is attack speed and spamming, i freaking love the visuals, the animations are amazing. 

Was fun, noticed you can get upward thrust if you click right arrow enough times, ended up spamming the right button untill i control it enough to smash into the flag, sad there was no win screen :(

Cool submission, love the music combined with the Tetris, it's a more chill experience than normal tetris.

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Very simple, easy to understand, good game, only feedback i have is if you want it to look more polished you should stay somewhat consistent with the artstyle, the cute little cowboys are outline but nothing else is and the cards are way more detailed than anything else

I like the different take on the theme. The colors that you've picked are perfect. Very refreshing to just sit and chill for a few minutes while going through the submissions.

Love the visuals, I made feedback for each section:
Gameplay:
I like the idea, whatever it is. I just don't understand it, maybe i'm just dense, but i always lost after clicking mindlessly on cards. I also got a few crashes.
Visuals: The visuals are amazing, I really like the old school asthetic, if anything i'd say to add a tabletop background like a poker tabel.
Audio: No audio :(

thats on me for not testing on production xD it worked in unity, weird haha.

I really liked this submission. Such a cool idea. It was fun trying to get the road longer but also challenging

Very well made and very fun, i wonder, did you code it in such a way that its always possible to win or is it just entirely random? if so i would like to know how you did it. Either way great submission all around

That's exactly right! I think i've found something that applies right here. In construct it's also called dt as in delta time. according to the link everything is depending on dt already EXCEPT physics, which is odd. It says to use "Set Stepping Mode" physics action on start of a layout, and choose "Framerate independent." I hope this helps :) 

Sadly i don't know construct, i only use unity. But i do know 2 generel things that might cause this.

1. In unity when working with objects affected by physics you give the object a "Rigid body" which has a component that dictates how often the physics are calculated, in unity its called interpolate/extrapolate. This might be the reason why when you catch an ice-cream and try to whip it upwards, the ice-cream kind of goes into the cone.

2. In unity when handling things that run every frame you use the Update() method. And in unity its important to multiply values in here by something called "Time.deltaTime" which ensures that no matter the framerate, things are handled over the same amount of time.

I can't really tell how the colliders work but more often that not the ice just got stock in the air. Other than that very nice submission.

Cool graphics, cool idea. Just kind of annoying when two of the same characters would appear and it's just a coinflip wether or not you guess right. Otherwise nice promissing submission

Very nice submission, a little hard but i got it after a few tries. If you decide to work on it further, maybe make levels that get harder and harder or maybe some levels that are randomly generated, very cool submission :)

Really really pretty game. Hmm i understand that the camera moves depending on how far away the mouse is from the center, i feel like you forgot to reset the mouse to the middle so its more like normal fps games.

i liked the fact that you had to make decisions each screen, really works well into "take the fall"

Very clever use of the theme. Fun idea but very short (a minute on the timer is very generous xD), for some feedback, you should make walls, the character can run off the screen and fall for eternity :)

Very cool, visuals could use some a little upgrade but the gameplay is 11/10 such a fun game!

very cool graphics and audio, also like that its random every time so there is replayability. Cool submission. The character controller feels a little fast for my taste but thats very subjective :)

Really cool game, no constructive criticism to give as the game feels complete. Good job!

cool submissions, feels very speedrunnable haha. As others have said the player sometimes jumps a little and i'm guessing it's because you use different floor colliders right next to eachother, this sometimes messes things up. I personally haven't found a solution other than just making each floor one single box collider in the editor :)

Very nice game, the graphics and the hectic camera shake is so awesome. How did you get the text to look so cool? ive always wondered. I can't really feel if the game actually gets harder, some linear spawntime going downwards would be cool. Another thing is, you could maybe make the colliders ( i don't know how it works in godot) bigger, so that even though the player misses by a few pixels it still counts. This way the game feels more rewarding and to some less unfair, just like celeste's character movement.

Such a fun experience, i was so caught off guard at the voice hahaha. The art is amazing and i love the style, for a game to feel complete the art must be in one style and you guys nailed that. I personally find it hard to make anything that isnt pixel art fit together so mega good job. Also the ending is quite funny, overall very cool experience :)

Really really like this submission, the music fits the hectic gameplay perfectly, the game could get a little harder a little faster, but thats subjective, very nice game :)

Very cool, awesome implementation of the theme. The mechanic felt a little wonky on level 2 around the corner, and on level 3 you could straight up just  walk on air. That said idea was great and well executed, would be cool with more levels if you decide to keep working on it.

This may be harsh, but it is all constructive.
Maybe i don't get it, but the second level is impossible. There are two cubes and three different notes being played. I would place the "play" button and the "listen" button further apart, as i accidently hit the play button. The controls feel a little fast in the context of this game. A slow moving character would fit the slow gameplay. I had to reset once because i accidently walked off screen and wasn't able to get back, so consider placing hitboxes so the player can't escape. I dont know how you coded "grabbing" a box but it felt inconsistent, i never knew if i got it or not. I understood on the discord that you had some trouble with scope, next time you should consider what the 3d aspect actually adds to the game, because i feel like this game would have better suited 2d and thus leaving more time for polish

That's fair and all, enjoyment is subjective. I just don't feel like "It dragged on too long" is constructive criticism in the context of a puzzle game for a game jam. Btw I have no affiliation to this game, just sharing my thoughts as I didn't want the developer to limit himself because of this review :)

You choose how much time you want to spend, no one is forcing you to play all the levels

Did you try the upgrades? at max engine speed you should easily be able to escape from enemies

nice little game, it was fun trying to get on the leaderboard, once i got there i realized that you can write whatever you want, consider limiting the amount of characters in the imput field https://imgur.com/a/pGoPO13

Having spent a couple of hours designing the boss im glad to hear someone actually played it all the way through to see it :D. Thank you very much for the feedback and actually spending time on the game :)

Are you kidding? I couldn't put it away, it was fun and challenging all the way through

I can surprise you and tell you that there actually is and end to the cave, and you might even find a big encounter at the bottom :0. Yeah, we wanted to make more enemies as well, but it just got away from us, and good idea randomizing their speeds, we should probably also have made the  orcas not collide with each other. Thanks for the feedback :)

yeah they tend to group up when stuck behind walls, but i can assure you only one spawns at a time, and they spawn far a certain distance from the player, so you wont ever see them spawning

I really liked the music and the game was well put together. I couldnt get the microphone to work/ i didnt understand it.

Was very scary untill i actually saw the monster and simply just walked around it, i really like the distance-gun-thingy, how di you do that? just a bunch of random raycast and place Objects where they land?