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Time Rift Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.250 | 3.250 |
How much do you enjoy the game overall? | #3 | 3.500 | 3.500 |
Overall | #3 | 3.300 | 3.300 |
Visuals | #3 | 3.500 | 3.500 |
Audio | #4 | 2.750 | 2.750 |
How well does the game fit the themes? | #5 | 3.500 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
6 hours
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Comments
Wonderful game, with a really interesting mechanic to boot! I had a few moments where I got stuck and had to reset, and the music not looping was something I noticed a lot, but otherwise a mechanically solid game that I'd love to see a full version of someday!
I can see why. Good catch I never noticed that but I can see it plain as day now. Thanks
Very cool game and concept of gameplay. I completed all the levels. Sometimes the character gets stuck in a corner and does not fall as he should, but with a teleport he gets out.
yeah that was a wierd bug but I was always able to get out so a left it in. The suit is malfunctioning so it was to be expected.
Initially was really confused trying to understand the controls as the character was not moving, but then I remembered that I could teleport and everything made sense there :D
Loved the idea, love the concept. The music and art are pretty cute, although when the music reaches its end and stops playing, I feel like I'm too slow for the game, which challenges me (complete the level before the music ends)!
The mechanics were really well implemented!
Thanks for the feedback. I noticed the music wasn't on a loop when I had someone else play it after uploading it. In testing my self I always new the path and never took long to finish the level. Making the music always playing during my own play tests.
Solid little game! Mechanics are hard to pick up initially, but plays nicely once you get the hang of it!
A little more visual clarity between the background and playspace would have gone a long way :) I found myself a bit confused on direction/ where was and wasn't a path a few times.
Hits the brief nicely as well! Nice one :D