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Ore Cart (Trijam 229: Keep on the rails)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #16 | 3.207 | 3.429 |
How much do you enjoy the game overall? | #19 | 2.539 | 2.714 |
Overall | #21 | 2.192 | 2.343 |
How well does the game fit the themes? | #22 | 2.138 | 2.286 |
Gameplay | #23 | 2.004 | 2.143 |
Audio | #24 | 1.069 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
1,5 hours of coding, 0,5 hours of asset creation. 2 hours total used.
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Comments
You probably should have used up the full 2 hours for this, either for sound design or for some way to loose. It might be satisfying but to be honest, without some sort of difficulty im not sure if it could be called a game, so it could use some fleshing out. But I like the physics of the gems.
Very satysfyaying gameplay. :>
It is surprisingly fun to watch at higher score!
There is potential here, as it was a learning experience. My advice would, the sound would have made a big difference. Some sought jeopardy is needed, and maybe some sought spike that falls and needs to be avoided. I like the tipping of the cart but need some reason for this.
Nice ideas. Many people in jams don't even listen to the sounds, but their own music that's playing in the background, especially if they are a streamer, so I don't take audio as very high priority and should be done last in any project, if there's even time to make sounds. I thought of some difficulty-increasing elements like puddles or obstacles you pull the cart through, but I was really on my last minutes before going to sleep and I just joined the jam at the very end when I could, so I just left it at where it was at that point.