You probably should have used up the full 2 hours for this, either for sound design or for some way to loose. It might be satisfying but to be honest, without some sort of difficulty im not sure if it could be called a game, so it could use some fleshing out. But I like the physics of the gems.
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Ore Cart (Trijam 229: Keep on the rails)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #16 | 3.207 | 3.429 |
How much do you enjoy the game overall? | #19 | 2.539 | 2.714 |
Overall | #21 | 2.192 | 2.343 |
How well does the game fit the themes? | #22 | 2.138 | 2.286 |
Gameplay | #23 | 2.004 | 2.143 |
Audio | #24 | 1.069 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
1,5 hours of coding, 0,5 hours of asset creation. 2 hours total used.
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