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A jam submission

Ore Cart (Trijam 229: Keep on the rails)View game page

Submitted by LakeDead — 12 hours, 4 minutes before the deadline
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Ore Cart (Trijam 229: Keep on the rails)'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#163.2073.429
How much do you enjoy the game overall?#192.5392.714
Overall#212.1922.343
How well does the game fit the themes?#222.1382.286
Gameplay#232.0042.143
Audio#241.0691.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
1,5 hours of coding, 0,5 hours of asset creation. 2 hours total used.

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Comments

Submitted

You probably should have used up the full 2 hours for this, either for sound design or for some way to loose. It might be satisfying but to be honest, without some sort of difficulty im not sure if it could be called a game, so it could use some fleshing out. But I like the physics of the gems.

Submitted

Very satysfyaying gameplay. :>

Submitted

It is surprisingly fun to watch at higher score!


Submitted

There is potential here, as it was a learning experience. My advice would, the sound would have made a big difference. Some sought jeopardy is needed, and maybe some sought spike that falls and needs to be avoided.  I like the tipping of the cart but need some reason for this. 

Developer (2 edits) (+1)

Nice ideas. Many people in jams don't even listen to the sounds, but their own music that's playing in the background, especially if they are a streamer, so I don't take audio as very high priority and should be done last in any project, if there's even time to make sounds. I thought of some difficulty-increasing elements like puddles or obstacles you pull the cart through, but I was really on my last minutes before going to sleep and I just joined the jam at the very end when I could, so I just left it at where it was at that point.