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Architectris's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 3.500 | 3.500 |
How much do you enjoy the game overall? | #5 | 3.400 | 3.400 |
Audio | #5 | 3.500 | 3.500 |
Overall | #8 | 3.220 | 3.220 |
Visuals | #9 | 2.600 | 2.600 |
How well does the game fit the themes? | #13 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
It challenges me to get the win, I played 3 rounds to win this and I like the gameplay.
Good job. Really need to add a key/button to allow dropping the brick quickly to speed up the game.
yeah, the controls generally could do with more work. thanks for playing!
I love the idea of placing tiles in a way to draw a given puzzle. However, for the soundtrack, your guitar chords are not always on time and sometimes it's the wrong chord, but I liked the bridge part of the soundtrack. Great job overall:)
I thought that was a pleasant challenge! At one point I was trying to fix my house, and realized I was just playing tetris. I did eventually build the house on my third attempt, which felt very rewarding. Also, love the music! Worth every seccond!
This was fun to play! This actually reminded me of Tetris Party on the Wii, which had a game mode similar to this. For three hours, I think you did a fantastic job recreating it! It was smart to include the gray blocks inside the house. I wish you could hold the down key instead of tapping it so many times, but the time you spent working on the music cover was worth it, I think 😉
Nice!! Very unique idea, and I quite enjoyed the challenge :) Also great audio, 10/10
Thanks!
Some people might suggest I should have spent more time debugging or adding a score system or balancing, rather than recording a demented version of the Tetris music with four separate guitar tracks. But what do they know?
I'd say a few non-gamebreaking bugs vs a great soundtrack, the soundtrack definitely wins.