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Hallow_West

304
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A member registered Jul 22, 2018 · View creator page →

Creator of

Recent community posts

Yes, it's short. The original project was twice as long than that but then I realised I'll will not have enough time to achieve it in its whole. So I decided to put my effort in the graphics and the writings to have a taste of the originial thing even if it's short. I'm currently working on a post-jam version that can be twice bigger than the original plan, but it will take a few days to produce or more depending of my free time.

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Yes haha I'm aware of this issue that's why I have put this "You win !" line in hope it will be enough but it seems it wasn't lol.

Wow what a great game! Very cozy! I LOVED it! Well done!

Cool concept! I liked the city setup and the feeling once you get the upgrades! It's funny and addictive, very well done !

Thank you for this kind comment!

Great game, the controls feel nice and it is pretty addictive!

Charming game and nice concept! Visuals are so cute!

Cool concept with nice movement and controls. A bit simple but still fun!

Farming games were missing in my life, thx.

Cool game !

Cool concept with great level design and nice graphics, I loved the transitions! Well done!

Fun and fast paced platformer ! I loved it  ! Well done !

Cool concept! I loved the visuals too!

Interesting idea and great overall design, it's remind me of Dragon Ball haha

Fun concept and good graphics !

The Bone Septer is a bit OP haha

Great take on Tetris, the fry concept is clever and made me hungry lmao

What a clever take on the theme! And it's very well executed both technically and artistically, what an awesome entry!

11/10 !

Clever concept that tottaly embrace the theme! Great production too!

Well done !

Great idea! And quite a nice realisation in this short dev time! Well done!

Thanks!

I think I'll work on a post-jam version so people can experience the original concept!

No, there's nothing beyond that. As I mentioned in the game, I didn't have time to make more.

Yes, the "SMALL" text is clickable and was supposed to do something, but I didn't have the time to implement it, sorry!

Haha sorry that you ended up being stuck!

But I'm glad you still enjoyed the experience!

I made a perfect cut on a piece of cheese 10/10 game

Great game with a lot of fun in its design and characters !

Was a nice experience to follow the dev of it on Twitch ! 

Et bien sûr... ON EMMERDE LE RN !!!

You have 3 days to put 3 hours in the active development of a game, it's simple as that !

It's simple. You have 3 days to make a game in 3h. The only thing must be in these 3h is the actual developement of the game (coding, visuals, audio)  all other thing didn't count (planning, brainstorming, designing level, building and uploading). And you can split these 3h like you want during the 3 days. This jam isn't about crunching all the weekend but help you to be well organized and efficient.

Thanks for your comment! You're right; I should have reduced the time between the rolls (I did it, but not enough, it seems). And you're also right about the clicker mechanism. Sadly, I'm not familiar enough with clicker games to make it a good clicker; the clicker vibes here are entirely unintentional, haha.

Thx ! Yes, it's relaxing. I even find myself playing it when I'm bored, haha.

I chose not to roll the dice for several reasons. Firstly, to save development time, and secondly to minimize the time between two rolls. Yes, I added very basic effects to the bonuses, again due to time constraints, and to maintain a decent game speed. The original concept was based on having a limited number of rolls to reach 1,000,000. The X2 and X10 bonuses were then replaced by various bonuses that you could choose to improve your chances of reaching this score. If, once the number of rolls was exhausted, you hadn't managed to reach the required score, you could buy dice faces with the round's score to customize the dice and increase your chances of making combinations to trigger the bonuses. And so on, until you managed to reach the score of 1,000,000.

Nice concept ! I loved the game, the visual and the sound ! You did a really great job !

I'm wondering how the scoring works. You earned point when you dodge an attack or each time you performe a roll ? Because I had the feeling that my score was better when I...well... keep rolling even without being in a range of an attack haha

Damn this railroad is really not straight maybe they had some issues during the building haha

Good idea, loved the visuals !

The theme is well respected, maybe too much respected haha Well done !

Cute visuals, that frog is so ROUND haha loved it!

The jump are very tricky to timed haha

Cool and cute little game ! 

Loved the visuals! This Mr. Toad is very lucky that the physic isn't realistic haha!

Great job!

Great concept even if the controls are a bit rough. It's a good start !

Thank you for the feedback! Yes, there's no challenge. I overscoped way too much, and I had to improvise with the gameplay elements I had time to implement, haha.

Loved the puzzle-plateformer concept. Visuals are good and make the game clear. Nice level design too. Good job!

Great use of the theme. It's a bit hard to controls two characters at the same time but it's just the time to be used to. Good work!

I'm not sure if I have understood everything but the concept fits well the theme.

Great use of the theme! Cool little game, I now know that I should forget my legal career!