You have 3 days to put 3 hours in the active development of a game, it's simple as that !
Hallow_West
Creator of
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It's simple. You have 3 days to make a game in 3h. The only thing must be in these 3h is the actual developement of the game (coding, visuals, audio) all other thing didn't count (planning, brainstorming, designing level, building and uploading). And you can split these 3h like you want during the 3 days. This jam isn't about crunching all the weekend but help you to be well organized and efficient.
Thanks for your comment! You're right; I should have reduced the time between the rolls (I did it, but not enough, it seems). And you're also right about the clicker mechanism. Sadly, I'm not familiar enough with clicker games to make it a good clicker; the clicker vibes here are entirely unintentional, haha.
I chose not to roll the dice for several reasons. Firstly, to save development time, and secondly to minimize the time between two rolls. Yes, I added very basic effects to the bonuses, again due to time constraints, and to maintain a decent game speed. The original concept was based on having a limited number of rolls to reach 1,000,000. The X2 and X10 bonuses were then replaced by various bonuses that you could choose to improve your chances of reaching this score. If, once the number of rolls was exhausted, you hadn't managed to reach the required score, you could buy dice faces with the round's score to customize the dice and increase your chances of making combinations to trigger the bonuses. And so on, until you managed to reach the score of 1,000,000.
Nice concept ! I loved the game, the visual and the sound ! You did a really great job !
I'm wondering how the scoring works. You earned point when you dodge an attack or each time you performe a roll ? Because I had the feeling that my score was better when I...well... keep rolling even without being in a range of an attack haha
Thank you! Yes, it was planned to splatter ink if you took too much time to perform the correct input. A ink refill mechanic was also planned, which would also cause some splashes if not performed well. Then, you would have needed to clean them up with the piece of blotting paper. Finally, at the end of the game, there should have been a reaction from Elisabeth based on how well you succeeded in writing the letter. But I had only 4 hours to make the game, so I had to scrap all of that, sadly...
Wow I didn't expected to see a game this polish in this jam. What an amazing game!!!
The typing controls are a great idea, and you even manage to adjust the difficulty with a test!
I would have liked there to be a bonus after the imposed long word that appears sometimes, for example, having the same letters in the words all validated at once. The bonus duration could have been based on the time it took to type the long word!
It is a very very great work! Congrats!