Yes, it's short. The original project was twice as long than that but then I realised I'll will not have enough time to achieve it in its whole. So I decided to put my effort in the graphics and the writings to have a taste of the originial thing even if it's short. I'm currently working on a post-jam version that can be twice bigger than the original plan, but it will take a few days to produce or more depending of my free time.
Hallow_West
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It's simple. You have 3 days to make a game in 3h. The only thing must be in these 3h is the actual developement of the game (coding, visuals, audio) all other thing didn't count (planning, brainstorming, designing level, building and uploading). And you can split these 3h like you want during the 3 days. This jam isn't about crunching all the weekend but help you to be well organized and efficient.
Thanks for your comment! You're right; I should have reduced the time between the rolls (I did it, but not enough, it seems). And you're also right about the clicker mechanism. Sadly, I'm not familiar enough with clicker games to make it a good clicker; the clicker vibes here are entirely unintentional, haha.
I chose not to roll the dice for several reasons. Firstly, to save development time, and secondly to minimize the time between two rolls. Yes, I added very basic effects to the bonuses, again due to time constraints, and to maintain a decent game speed. The original concept was based on having a limited number of rolls to reach 1,000,000. The X2 and X10 bonuses were then replaced by various bonuses that you could choose to improve your chances of reaching this score. If, once the number of rolls was exhausted, you hadn't managed to reach the required score, you could buy dice faces with the round's score to customize the dice and increase your chances of making combinations to trigger the bonuses. And so on, until you managed to reach the score of 1,000,000.
Nice concept ! I loved the game, the visual and the sound ! You did a really great job !
I'm wondering how the scoring works. You earned point when you dodge an attack or each time you performe a roll ? Because I had the feeling that my score was better when I...well... keep rolling even without being in a range of an attack haha